minor UX tweaks
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@@ -20,7 +20,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, re
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// Handle panic from DownloadVideo
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resultChan <- DownloadResult{
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Success: false,
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Message: fmt.Sprintf("Download failed: %v", r),
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Message: fmt.Sprintf("❌ **Download Failed**: %v", r),
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URL: url,
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Format: fmt.Sprintf("video: %s, audio: %s", videoFormatID, audioFormatID),
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Error: fmt.Errorf("%v", r),
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@@ -39,7 +39,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, re
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// If we reach here, download was successful
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resultChan <- DownloadResult{
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Success: true,
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Message: "Video Downloaded Successfully!",
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Message: "✅ **Successfully Downloaded**",
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URL: url,
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Format: fmt.Sprintf("video: %s, audio: %s", videoFormatID, audioFormatID),
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Error: nil,
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@@ -49,7 +49,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, re
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// Handle progress and results asynchronously
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go func() {
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_, err := s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
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Content: ptr("<a:loading:1479131733910618153> downloading: starting..."),
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Content: ptr(fmt.Sprintf("%s **Starting Download**", loading_emoji)),
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})
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if err != nil {
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log.Printf("Error updating interaction: %v", err)
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@@ -65,7 +65,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, re
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var content string
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if prog.Phase == "post-processing" {
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content = "<a:loading:1479131733910618153> post-processing"
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content = fmt.Sprintf("%s **Post Processing**", loading_emoji)
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} else {
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var progressStr string
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if prog.DownloadedBytes > 0 {
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@@ -73,7 +73,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, re
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} else {
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progressStr = "starting..."
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}
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content = fmt.Sprintf("<a:loading:1479131733910618153> Downloading Video: %s", progressStr)
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content = fmt.Sprintf("%s **Downloading Video**: %s", loading_emoji, progressStr)
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}
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_, err := s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
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@@ -86,7 +86,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, re
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case result := <-resultChan:
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if result.Success {
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_, err = s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
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Content: ptr("✅ Success"),
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Content: ptr("✅ **Successfully Downloaded**"),
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})
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_, err = s.FollowupMessageCreate(i.Interaction, false, &discordgo.WebhookParams{
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Content: fmt.Sprintf("## Video Downloaded \n**URL**: %s \n**Quality**: %s + %s \n**Requested By**: <@%s> \n", result.URL, videoFormatName, audioFormatName, requester),
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@@ -96,7 +96,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, re
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}
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} else {
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_, err = s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
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Content: ptr("❌ Download failed: " + result.Message),
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Content: ptr("❌ **Download Failed**: " + result.Message),
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})
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if err != nil {
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log.Printf("Error updating interaction: %v", err)
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@@ -13,7 +13,6 @@ import (
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)
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func main() {
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out_dir := os.Getenv("OUT_PATH")
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temp_dir := os.Getenv("TEMP_PATH")
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bot_token := os.Getenv("DISCORD_TOKEN")
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@@ -273,8 +272,7 @@ func main() {
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response := ""
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if state.URL != "" {
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// Respond immediately to prevent timeout
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response = fmt.Sprintf("🚀 Starting download...\nURL: %s\nVideo: %s\nAudio: %s\n\nYou'll receive an update when the download completes!",
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state.URL, state.VideoFormatID, state.AudioFormatID)
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response = fmt.Sprintf("%s **Starting download**", loading_emoji)
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// Start async download after responding
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go func() {
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@@ -327,7 +325,7 @@ func main() {
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err := s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "🔍 Fetching available formats...",
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Content: fmt.Sprintf("%s Fetching available formats...", loading_emoji),
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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@@ -1,6 +1,11 @@
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package main
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import "fmt"
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import (
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"fmt"
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"os"
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)
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var loading_emoji = os.Getenv("LOADING_EMOJI")
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// Helper function to create string pointer
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func ptr(s string) *string {
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