Make fan platform inherit from LocalTuyaEntity
Also big clean up and some bug fixes.
This commit is contained in:
committed by
rospogrigio
parent
16e4e9407f
commit
b169c86473
@@ -15,25 +15,28 @@ fan:
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"""
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import logging
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import voluptuous as vol
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from time import time, sleep
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from threading import Lock
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from homeassistant.components.fan import (
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FanEntity,
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DOMAIN,
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PLATFORM_SCHEMA,
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SPEED_OFF,
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SPEED_LOW,
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SPEED_MEDIUM,
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SPEED_HIGH,
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SUPPORT_SET_SPEED,
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SUPPORT_OSCILLATE,
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SUPPORT_DIRECTION,
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)
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from homeassistant.const import CONF_ID, CONF_FRIENDLY_NAME, STATE_OFF
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import homeassistant.helpers.config_validation as cv
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from homeassistant.const import CONF_ID, CONF_FRIENDLY_NAME
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from . import BASE_PLATFORM_SCHEMA, prepare_setup_entities, import_from_yaml
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from .pytuya import TuyaDevice
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from . import (
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BASE_PLATFORM_SCHEMA,
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LocalTuyaEntity,
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prepare_setup_entities,
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import_from_yaml,
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)
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_LOGGER = logging.getLogger(__name__)
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@@ -47,9 +50,7 @@ def flow_schema(dps):
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async def async_setup_entry(hass, config_entry, async_add_entities):
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"""Setup a Tuya fan based on a config entry."""
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device, entities_to_setup = prepare_setup_entities(
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config_entry, DOMAIN
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)
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device, entities_to_setup = prepare_setup_entities(config_entry, DOMAIN)
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if not entities_to_setup:
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return
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@@ -58,8 +59,8 @@ async def async_setup_entry(hass, config_entry, async_add_entities):
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for device_config in entities_to_setup:
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fans.append(
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LocaltuyaFan(
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device,
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device_config[CONF_FRIENDLY_NAME],
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TuyaCache(device, config_entry.data[CONF_FRIENDLY_NAME]),
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config_entry,
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device_config[CONF_ID],
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)
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)
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@@ -72,39 +73,101 @@ def setup_platform(hass, config, add_devices, discovery_info=None):
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return import_from_yaml(hass, config, DOMAIN)
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class LocaltuyaFan(FanEntity):
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# TODO: Needed only to be compatible with LocalTuyaEntity
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class TuyaCache:
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"""Cache wrapper for pytuya.TuyaDevice"""
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def __init__(self, device, friendly_name):
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"""Initialize the cache."""
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self._cached_status = ""
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self._cached_status_time = 0
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self._device = device
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self._friendly_name = friendly_name
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self._lock = Lock()
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@property
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def unique_id(self):
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"""Return unique device identifier."""
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return self._device.id
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def __get_status(self):
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for i in range(5):
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try:
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status = self._device.status()
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return status
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except Exception:
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print(
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"Failed to update status of device [{}]".format(
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self._device.address
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)
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)
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sleep(1.0)
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if i + 1 == 3:
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_LOGGER.error(
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"Failed to update status of device %s", self._device.address
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)
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# return None
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raise ConnectionError("Failed to update status .")
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def set_dps(self, state, dps_index):
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"""Change the Tuya switch status and clear the cache."""
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self._cached_status = ""
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self._cached_status_time = 0
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for i in range(5):
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try:
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return self._device.set_dps(state, dps_index)
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except Exception:
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print(
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"Failed to set status of device [{}]".format(self._device.address)
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)
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if i + 1 == 3:
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_LOGGER.error(
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"Failed to set status of device %s", self._device.address
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)
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return
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# raise ConnectionError("Failed to set status.")
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self.update()
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def status(self):
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"""Get state of Tuya switch and cache the results."""
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self._lock.acquire()
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try:
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now = time()
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if not self._cached_status or now - self._cached_status_time > 15:
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sleep(0.5)
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self._cached_status = self.__get_status()
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self._cached_status_time = time()
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return self._cached_status
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finally:
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self._lock.release()
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class LocaltuyaFan(LocalTuyaEntity, FanEntity):
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"""Representation of a Tuya fan."""
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def __init__(self, device, friendly_name, switchid):
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def __init__(
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self,
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device,
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config_entry,
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fanid,
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**kwargs,
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):
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"""Initialize the entity."""
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self._device = device
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self._name = friendly_name
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self._available = False
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self._friendly_name = friendly_name
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self._switch_id = switchid
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self._status = self._device.status()
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self._state = False
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self._supported_features = SUPPORT_SET_SPEED | SUPPORT_OSCILLATE
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self._speed = STATE_OFF
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super().__init__(device, config_entry, fanid, **kwargs)
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self._is_on = False
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self._speed = SPEED_OFF
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self._oscillating = False
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@property
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def oscillating(self):
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"""Return current oscillating status."""
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# if self._speed == STATE_OFF:
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# return False
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_LOGGER.debug("localtuya fan: oscillating = %s", self._oscillating)
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return self._oscillating
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@property
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def name(self) -> str:
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"""Get entity name."""
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return self._name
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@property
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def is_on(self):
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"""Check if Tuya switch is on."""
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return self._state
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"""Check if Tuya fan is on."""
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return self._is_on
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@property
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def speed(self) -> str:
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@@ -114,96 +177,54 @@ class LocaltuyaFan(FanEntity):
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@property
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def speed_list(self) -> list:
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"""Get the list of available speeds."""
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return [STATE_OFF, SPEED_LOW, SPEED_MEDIUM, SPEED_HIGH]
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# return ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']
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return [SPEED_OFF, SPEED_LOW, SPEED_MEDIUM, SPEED_HIGH]
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def turn_on(self, speed: str = None, **kwargs) -> None:
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"""Turn on the entity."""
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_LOGGER.debug("localtuya fan: turn_on speed to: %s", speed)
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# if speed is None:
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# speed = SPEED_MEDIUM
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# self.set_speed(speed)
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self._device.turn_on()
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self._device.set_dps(True, "1")
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if speed is not None:
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self.set_speed(speed)
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self.schedule_update_ha_state()
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else:
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self.schedule_update_ha_state()
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def turn_off(self, **kwargs) -> None:
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"""Turn off the entity."""
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_LOGGER.debug("localtuya fan: turn_off")
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self._device.set_dps(False, '1')
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self._state = False
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self._device.set_dps(False, "1")
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self.schedule_update_ha_state()
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def set_speed(self, speed: str) -> None:
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"""Set the speed of the fan."""
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_LOGGER.debug("localtuya fan: set_speed to: %s", speed)
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self._speed = speed
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# self.schedule_update_ha_state()
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if speed == STATE_OFF:
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self._device.set_dps(False, '1')
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self._state = False
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if speed == SPEED_OFF:
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self._device.set_dps(False, "1")
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elif speed == SPEED_LOW:
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self._device.set_dps('1', '2')
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self._device.set_dps("1", "2")
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elif speed == SPEED_MEDIUM:
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self._device.set_dps('2', '2')
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self._device.set_dps("2", "2")
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elif speed == SPEED_HIGH:
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self._device.set_dps('3', '2')
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self._device.set_dps("3", "2")
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self.schedule_update_ha_state()
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# def set_direction(self, direction: str) -> None:
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# """Set the direction of the fan."""
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# self.direction = direction
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# self.schedule_update_ha_state()
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def oscillate(self, oscillating: bool) -> None:
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"""Set oscillation."""
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self._oscillating = oscillating
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self._device.set_value("8", oscillating)
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self.schedule_update_ha_state()
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# @property
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# def current_direction(self) -> str:
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# """Fan direction."""
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# return self.direction
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@property
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def unique_id(self):
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"""Return unique device identifier."""
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return f"local_{self._device.id}_{self._switch_id}"
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@property
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def available(self):
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"""Return if device is available or not."""
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return self._available
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@property
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def supported_features(self) -> int:
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"""Flag supported features."""
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return self._supported_features
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return SUPPORT_SET_SPEED | SUPPORT_OSCILLATE
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def update(self):
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"""Get state of Tuya switch."""
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success = False
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for i in range(3):
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if success is False:
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try:
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status = self._device.status()
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_LOGGER.debug("localtuya fan: status = %s", status)
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self._state = status["dps"]["1"]
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if status["dps"]["1"] == False:
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self._speed = STATE_OFF
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elif int(status["dps"]["2"]) == 1:
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self._speed = SPEED_LOW
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elif int(status["dps"]["2"]) == 2:
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self._speed = SPEED_MEDIUM
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elif int(status["dps"]["2"]) == 3:
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self._speed = SPEED_HIGH
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# self._speed = status['dps']['2']
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self._oscillating = status["dps"]["8"]
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success = True
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except ConnectionError:
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if i + 1 == 3:
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success = False
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raise ConnectionError("Failed to update status.")
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self._available = success
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def status_updated(self):
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"""Get state of Tuya fan."""
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self._is_on = self._status["dps"]["1"]
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if not self._status["dps"]["1"]:
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self._speed = SPEED_OFF
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elif self._status["dps"]["2"] == "1":
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self._speed = SPEED_LOW
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elif self._status["dps"]["2"] == "2":
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self._speed = SPEED_MEDIUM
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elif self._status["dps"]["2"] == "3":
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self._speed = SPEED_HIGH
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self._oscillating = self._status["dps"]["8"]
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