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cumulus/DESIGN.md
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skkeyeandClaude Opus 5.5 c587c42115 Add the outline and Note views, splits, popups and the bars
The outline shows the tree as an indented list: a row per node with its
fold marker, tree lines in the parent's color, tags, a ¶ for a body and
+N for what a fold hides. zb shows every body under its title, to read a
document like a page. j/k go row by row, h/l to the parent and the first
child, a click on a marker folds, and titles are edited in their row,
rapid entry included. In move mode, j/k swap the node with its siblings,
h takes it out a level and l puts it under the one above.

The Note view shows one node at full size, as parts: the title, the
tags, the body, each link and each child. j/k step through them, Enter
or i edits the part (or goes to that link or child), and h/l turn the
page to the sibling before or after. Bodies and tags are edited with the
same editor as titles: Enter starts a line in a body, Tab types spaces,
and tags that don't parse come back as they were. cc, C and s now start
typing on an empty line too, as in vim.

Panes split the screen the way vim's windows do (Ctrl-w v s h j k l w c
o =, :split, :vsplit, :only), each in a box with its view and document,
and any pane can show any open document (gt, gT, :b, the documents
picker, a click on the document bar). The status bar has two lines: the
mode, the view, the breadcrumb or a message, the keys typed; then key
hints for what you're doing, which <Space>w hides with which-key.

Popups are a mode of their own, built on one list: ? lists every key and
command, / searches it and Enter runs what you pick; the right-click menu
lists what you can do with a node (with the keys that do the same) or
adds a new idea on the empty canvas; the pickers set a node's color,
border, style or tags. K opens the body in a card beside the node, where
i edits it in place.

The example now opens two documents (the garden, and the kitchen its
portal leads to) and its tests drive all of the above end to end.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 19:10:09 -04:00

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# cumulus: design
This is the design approved on 2026-10-01, after six rounds of questions. It's
the reference while cumulus is being built: when a decision changes, this file
changes with it.
## What cumulus is
A keyboard-driven brainstorming app for the terminal, in Rust with ratatui. The
aim is "the idea node graph to end them all": quick idea dumps, mind maps,
whiteboard-style planning and linked notes, in one tool. It runs on Windows and
Linux, with vim keys first and full mouse support.
## Scope
**v1**
- The canvas: nodes, branches, cross-links with every style, folding and focus,
zoom, the `K` card, the mouse.
- The Outline and Note views, splits and the document bar.
- The key engine: medium vim, which-key, help and status-bar hints.
- Visual, move and connect modes; text editing with vim normal mode.
- The command line, with completion and history.
- Portals, with the jump list, backlinks and breadcrumb.
- Rapid entry and the Inbox.
- RON documents with autosave, reload, backups and undo; file names that follow
the root's title.
- The startup rules and `cumulus new`.
- TOML config, key and theme files, with named styles and styles set by tags.
**v1.1**: the Board view · the Search picker across documents · `:tidy` and
align · branch out · export (Markdown, plain text) and import (indented lists).
**Later**: peeking into portals and pulling a document back in · branches that
keep themselves tidy · the Links map · backlinks inside a document · picking
single nodes in visual mode · `Alt+hjkl` · opening a body in `$EDITOR` ·
persistent undo · sessions · operator + motion and macros · a tutorial
document · checkbox, link and date fields · Graphviz and Mermaid export · a
Settings view · vim tab pages.
**Not planned unless asked**: `f` hint jumps · a minimap · straight (braille)
lines.
## Decisions
**Documents and structure**
- Each document has one main root, and the document's name is the root's
title. Loose top-level nodes float around it.
- A tree plus cross-links: each node has at most one parent, and cross-links
join any two nodes, at most one link per pair.
- A node holds a title (one line, never empty), a body, tags and a color. A new
node left empty disappears.
- A portal node shows another document's root, live (its title, color and node
count), and leads there. Portals always land on the root.
- Backlinks are stored in the target document and synced on save, so they
travel with the files.
- Files live anywhere: there's no workspace folder. Portal paths are relative,
with `/` on every OS.
- Each file carries a random `uid`, so "where you left off" survives renames and
a portal can tell when its file was replaced by another document.
- File names follow the root's title, and a rename fixes the portals pointing
at the file. A folder's default document keeps its name (`ideas.cum`).
**Canvas**
- Free placement: a new node appears next to its parent, and nothing moves
unless you move it. Moving a node brings its branch along.
- Folding: each branch is Open, Auto (open while the cursor is inside) or
Closed (a jump inside opens it until you leave). New branches start Open; a
focus toggle makes Open branches act like Auto.
- Zoom levels: Normal (boxes), Far (one line per node: the same width, half
the height) and Overview (colored dots: a quarter of the width, a third of
the height). Far keeps the width because one-line titles collided when
distances were halved both ways (changed during stage 2). Body text never
shows on the canvas: `K` pops it up, and the Note view shows all of it.
- Right-angle lines with proper junctions (`├ ┬ ┼`); lines pass under nodes.
- A node's color goes on its border. Each node can pick its border, and the
theme's named styles and tag rules can set color and border together.
- Connections can set arrowheads (off, end, start, both), a line (solid,
dashed, dotted, thick, double), a color (a palette color or the node's own)
and a label, or use a named style. Branches start solid without arrowheads,
in their parent's color, so a node's color flows down the lines to its
children (dim when the parent has no color). Cross-links start as dim
dashed arrows.
**Keys**
- Medium vim: counts, operators with node targets, registers (with `"+` for the
system clipboard), marks (capital marks across documents), `.` to repeat.
- Tab and `Ctrl-i` jump forward, as in vim, so `a` adds a child.
- `dd` deletes a node with its branch; `x` deletes just the node, and its
children move up.
- A count on `dd`, `yy`, `>>` or `<<` takes in the next siblings: `3dd`
deletes this node and the next two, with their branches, as vim's `3dd`
takes three lines. Which-key says how many as you type (`2d3`: 6 nodes).
- Rapid entry is what happens after `o`, `O` or `a`: Enter starts the next
sibling, Tab / Shift-Tab indent and outdent the idea being typed, and Enter
on an empty idea stops (the empty idea goes away). Esc switches to vim keys
inside the text; a second Esc leaves. Inside a title, `o` and `O` start a
new sibling too.
- `>>` puts the node under the one above it, as its last child; `<<` takes it
out a level, right after its old parent. Both place the node below its new
neighbors, and keep its branch with it.
- `C` (connect mode) edits the connection to another node. Aimed at your own
parent, it styles or cuts the branch line; cutting makes the node loose.
- `M` (move mode) moves the branch; `M` again switches to just the node.
- `gh gj gk gl` move through the tree in every view; plain `hjkl` follow each
view's layout (on the canvas: the nearest node that way).
- Folds: `za zo zc zR zM`, plus `zf` (Auto) and `zi` (focus).
- `q` stays free for macros; quit with `:q`, `:qa` or `ZZ`.
- Which-key works like skyshift's; the leader menu pops up at once. The status
bar shows key hints, and `?` opens searchable help.
- Keys can be changed in `keys.toml`, in vim notation.
**Editing text** (settled in stage 6)
- A title is typed right in its box on the canvas (zoomed to Normal while it's
edited). The box grows with the text, the terminal's cursor sits in it, and
the border takes the insert color while you type.
- The cursor's shape follows the mode, as in vim: a bar while typing (and in
the command line), a block on the letter with vim keys, and the terminal's
own shape elsewhere.
- The document follows the text as you type, so every view stays current. The
whole edit is one undo step (in rapid entry, one per idea); inside the text,
`u` and `Ctrl-r` undo and redo the edit's own changes.
- A title left empty comes back as it was, with a note saying so; a new idea
left empty goes away.
- Registers are shared by the whole app, as in vim: text yanked in one title
pastes into another. `"+` stays inside cumulus until stage 8 connects it to
the system clipboard.
- `.` inside the text repeats the last change there, typing included. `.` on
nodes comes with node yank and paste, in stage 8.
- As in vim: `cw` changes to the end of the word, `dw` stops at the end of the
line, `j` and `k` move by lines of text rather than wrapped rows, Esc steps
back onto the last letter typed.
- Tab and Shift-Tab only move a new idea; on an existing title they say that
`>>` and `<<` do it.
- The mouse while editing: a click in the text moves the text cursor; a click
anywhere else keeps the text, finishes the edit and does what a click does; a
double-click on a title starts editing at that letter.
- A portal's title is its document's name, so it isn't edited in place: rename
that document instead.
- Bodies are edited in the Note view and in the `K` card, with the same
editor: Enter starts a new line, Tab types four spaces. `cc`, `C` and `s`
start typing on an empty line too, as in vim (bodies are often empty).
**Views, panes and popups** (settled in stage 7)
- The Note view is made of parts: the title, the tags, the body, each link
(out, then in) and each child. `j` and `k` step through them, with a bar
marking the one you're on; Enter, `i` or `A` edits it (`I` from its start,
`cc` `S` anew), or goes to that link (a jump: `''` comes back) or child.
`h` and `l` turn the page: the sibling before or after. Node keys (`dd`,
`za`, `o`…) act on the note's node. The note follows the cursor, starting
at the title of each node it comes to.
- The outline has a row per node: its fold marker (`▾` `▸`), tree lines in
the parent's color (as branches are on the canvas), its tags, `¶` when it
has a body, `+N` for what a fold hides. `zb` shows every body under its
title, where its children hang, to read the document like a page. `j` and
`k` go row by row, `h` and `l` to the parent and the first child; a click
on a marker folds. Titles are edited in their row, rapid entry included.
- Move mode in the outline and the Note view moves the node through the
tree: `j` and `k` swap it with its siblings (`J` and `K` five places), `h`
takes it out a level, `l` puts it under the one above.
- The status bar has two lines: the mode, the view, the breadcrumb (or a
message in its place) and the keys typed so far; then the key hints for
what you're doing. `<Space>w` hides the hint line along with which-key.
- Help (`?`, `<Space>?`, `:help [topic]`) lists every key of the focused view
and every `:` command, under which-key's headings. `/` searches (rows that
start with what's typed first, then fuzzy matches), and Enter runs the row:
a key that waits for more (`m`) is typed for you to finish, and a `:`
command that needs an argument opens the command line with it typed.
- The `K` card opens beside the node (in the middle when the node isn't on
screen). `j` `k` `Ctrl-d` `Ctrl-u` scroll it; `i`, `A` or Enter edits the
body right there (`I` from its start), and when that's done the card stays;
`K`, `q` or Esc closes it.
- Right-click opens a menu of what you can do with the node, each with the
keys that do the same; on the empty canvas: a new idea right there (a loose
node), zoom in and out. `<Space>c` `<Space>B` `<Space>s` `<Space>t` open
the color, border, style and tags pickers, which start on what the node has
now. In the tags picker Enter puts a tag on or off and the picker stays
open; a search that matches no tag, then Enter, adds it as a new one.
- Every pane has a box with its view and document in the top border, the
focused one in the accent color. A new pane comes first (left or above)
and takes the focus, as in vim, and closing the last pane quits (`q`,
`ZZ`, `:q`). A click focuses the pane under it; a text edited in the old
one is done first.
- The document bar is always at the top, the focused pane's document
standing out; a click on a name shows that document in the pane. Each pane
can show any open document.
- Popups (the help, the menu, the pickers, the card) are a mode of their own:
keys and clicks go to them, a click outside a list closes it, and they stay
above the status bar.
**Files and saving**
- Documents are RON files ending in `.cum`. Configs are TOML: `config.toml`,
`keys.toml` and `themes/<name>.toml`.
- Autosave about a second after a change (`autosave = false` for vim-style
`:w`). A file changed outside cumulus is reloaded; if you also had unsaved
changes, cumulus asks which to keep. Daily backups go to the data folder.
- Undo per document, while cumulus runs: one step per command, per
text-editing session, and per node in rapid entry.
- Each document reopens where you left it (cursor, zoom, scroll).
**Screen**
- Vim-style splits; panes on the same document share one cursor.
- Open documents are buffers, listed in a bar at the top; the status bar is at
the bottom.
**Project**
- A library plus a thin `main.rs`, so build stages can run as examples.
- Rust pinned to 1.90.0; nothing needs nightly.
## Data model (`model/`: pure data, no UI, no files)
```rust
// Ids and units: newtypes, so they can't be mixed up.
NodeId(u32) // unique inside a document, never reused while it's open
BufferId(u32) // an open document, like vim's buffer numbers (:ls, :b 3)
PaneId(u32) // a split
DocUid(u64) // stored in the file, survives renames
CanvasPos { x: i32, y: i32 } // cells at Normal zoom, may be negative
ScreenPos { col: u16, row: u16 } // a terminal cell
Camera { origin: CanvasPos, zoom: Zoom } // converts between the two
enum Zoom { Normal, Far, Overview }
// Text, checked once when it comes in.
Title // one line, never empty
Body // any text
Tag // lowercase, no spaces, stored without '#'
Label // a connection label: one short line
ColorName, StyleName // names looked up in the theme
// A node and its place in the tree.
struct Node { content: Content, tags: Tags, look: NodeLook, pos: CanvasPos, fold: Fold }
enum Content { Idea(Idea), Portal(Portal) }
enum Fold { Open, Auto, Closed }
enum Place { Root, Loose, Child { parent: NodeId, branch: LineLook } }
struct NodeLook { color: Option<ColorName>, border: Option<Border>, style: Option<StyleName> }
enum Border { Rounded, Square, Double, Thick, Dashed, Hidden }
// Cross-links. Branch lines use the same LineLook.
struct Link { from: NodeId, to: NodeId, label: Option<Label>, look: LineLook }
struct LineLook { arrows: Option<Arrows>, line: Option<Stroke>, color: Option<LineColor>, style: Option<StyleName> }
enum Arrows { Off, End, Start, Both }
enum Stroke { Solid, Dashed, Dotted, Thick, Double }
enum LineColor { Named(ColorName), FollowNode }
// Between documents.
struct Portal { path: LinkPath, uid: DocUid, title: Title } // title: kept in case the file goes missing
struct Backlink { from: LinkPath, uid: DocUid, node: NodeId }
// The document. Its fields are private, so only its methods can change it.
struct Document { uid, root: NodeId, entries: BTreeMap<NodeId, Entry>, loose: Vec<NodeId>,
links: BTreeMap<LinkKey, Link>, backlinks: Vec<Backlink>, next_id }
struct Entry { node: Node, place: Place, children: Vec<NodeId> }
```
The `Option` fields in `NodeLook` and `LineLook` are overrides. A look is built
up in layers: the theme default, then the tag style, then the named style, then
the node's own fields. Each layer only states what it changes.
**Rules the `Document` methods guarantee**
- There is exactly one root, and it can't be deleted or given a parent.
- Each node has at most one parent, and there are no cycles: a move checks
ancestors first.
- Children keep their order, and the file lists nodes in outline order.
- A link never joins a node to itself, both of its ends always exist, and
deleting a node removes its links.
**Undo.** Every change runs as a transaction:
`doc.edit(|e| { e.add(…)?; e.update(…)?; Ok(()) })`. The transaction records
the old value of everything it touches. If a step fails, it rolls back; if it
succeeds, that record becomes one undo step. Undo writes the old values back,
redo the new ones. No command needs its own "reverse" code, and the records are
plain data, ready for a persistent undo file later.
**Folding** is one pure function of the document, the cursor and the focus
toggle, so every view folds the same way.
**Portals.** A cache holds each target's root title, color and node count,
refreshed when files change. When a root's title changes, the next save renames
the file, then fixes the portal paths in every document listed in its
backlinks, and the backlink paths in every document it points to.
## Screen and views
```
cumulus Garden plans [+] │ Kitchen │ Reading list
┌ Outline ──────────────┐┌ Canvas ───────────────────────────────────────────┐
│ ▾ Garden plans ││ ┌──────┐ │
│ ├ Soil ││ ┌──┤ Soil │ │
│ ├ [Raised beds] ││ │ └──────┘ │
│ │ └ Cedar ││ ╭──────────────╮ │ ┏━━━━━━━━━━━━━┓ ┌───────┐ │
│ └ Watering ││ │ Garden plans ├──┼──┨ Raised beds ┠────┤ Cedar │ │
│ ◦ ask about compost ││ ╰──────────────╯ │ ┗━━━━━━━━━━━━━┛ └───────┘ │
│ ││ │ ┌──────────┐ │
│ ││ └──┤ Watering │ │
│ ││ └──────────┘ │
└───────────────────────┘└───────────────────────────────────────────────────┘
NORMAL │ Canvas │ Garden plans › Raised beds 2g
```
| View | What it's for |
|---|---|
| **Canvas** | The 2D map: free placement, 3 zoom levels, right-angle lines and the mouse. |
| **Outline** | Reorganizing and reading: an indented tree with fold markers, `+N` for hidden nodes and `»` for portals, with loose nodes listed at the end. |
| **Note** | Writing: one node's title, tags, color and body (with vim motions inside), plus its links in and out and its children. It follows the cursor. |
| **Board** (v1.1) | Sorting: columns by tag or color. Moving a card to another column changes its tag. |
- **Pickers:** documents, colors, borders, styles and tags in v1; Search in v1.1.
- **Popups:** which-key (bottom right, as in skyshift), `?` help, the `K` card,
the right-click menu, confirmations, and the command line with its
completion list.
- **Top bar:** the open documents. **Bottom bar:** the mode, the view, the
breadcrumb (or a message), and the keys typed so far (`2g` above); then a
line of key hints, which `<Space>w` hides.
**Mouse** (on the canvas; other views get click, double-click and scroll):
click selects, double-click edits the title (from the letter clicked),
dragging a node moves it with its branch, dragging empty space pans, scrolling
pans, Ctrl+drag selects a rectangle, Ctrl+click adds or removes one node,
right-click opens a menu built from the same actions as the keys. Zoom is on
the `+` and `-` keys.
## Modes and keys
```rust
enum Mode {
Normal,
Text(TextEdit), // a title or body being edited: typing (INSERT) or vim
// keys inside it (TEXT); the editor knows which, so the
// two can't disagree. Rapid entry lives here too.
Visual(Visual), // anchor + Rectangle or Branches
Move(Grab), // a node or a branch being moved
Connect(Connect), // the source node and the link being styled
Command(CommandLine), // `:` with completion
Popup(Popup), // the help, the menu, a picker or the K card (which
// holds its own TextEdit while the body is edited)
}
```
Each mode has its own key tables. Which-key, `?` help and `keys.toml` all read
those same tables. The engine handles counts, registers, operator + target
(`d` + `ab`), and keys that take a character after them (`ma`, `fx` inside
text).
| Group | Keys |
|---|---|
| **Move** (every view) | `hjkl` or arrows · `gh gj gk gl` tree moves · `w` `b` next / previous in reading order · `gg` root · `G` last · `/` `n` `N` search · `Ctrl-o` `Ctrl-i` (Tab) jump back / forward · `m{a-z}` `'{a-z}` marks (`A–Z` across documents) · Enter or `gf` through a portal · `gd` follow a cross-link |
| **View** | `zz` center · `Ctrl-e` `Ctrl-y` `zh` `zl` pan · `Ctrl-d` `Ctrl-u` half a screen · `+` `-` zoom · `za zo zc zR zM` folds · `zf` Auto · `zi` focus · `K` body card |
| **Create and edit** | `o` `O` sibling below / above · `a` child · `i` `A` Enter edit the title · `I` edit from its start · `cc` `S` retype |
| **Operators** | `dd` or `dab` delete branch · `dib` delete children · `x` delete just the node · `yy` `yab` `yib` yank · `p` `P` paste after / before · `]p` paste as child · `>>` `<<` indent / outdent · `"a`–`"z` and `"+` registers · `.` repeat · `u` `Ctrl-r` undo / redo |
| **Modes** | `v` `V` visual · `M` move · `C` connect · `:` command · Esc back to normal |
| **Leader** `<Space>` | `c` color · `s` style · `B` border · `t` tags · `p` new portal · `i` inbox · `b` documents · `v` then `c`/`o`/`n` for canvas / outline / note · `w` which-key on/off · `?` help |
| **Panes, documents** | `Ctrl-w v` `Ctrl-w s` split · `Ctrl-w hjkl` focus · `Ctrl-w w` the next pane · `Ctrl-w c` close · `Ctrl-w o` only · `Ctrl-w =` even sizes · `gt` `gT` `]b` `[b` next / previous document · `ZZ` close pane (the last one quits) |
| **Outline** | `j` `k` rows · `h` `l` parent / first child · `zb` every body · `M` then `j` `k` (`J` `K`: 5) swap with siblings, `h` out, `l` under the one above |
| **Note view** | `j` `k` parts · Enter `i` `A` edit the part (`I` from its start, `cc` `S` anew), or go to that link or child · `h` `l` the sibling before / after |
| **Lists** (help, menu, pickers) | `j` `k` `gg` `G` `Ctrl-d` `Ctrl-u` move · `/` search · Enter pick or run · Esc or `q` close |
| **K card** | `j` `k` `Ctrl-d` `Ctrl-u` scroll · `i` `A` Enter edit the body (`I` from its start) · `K` `q` Esc close |
| **Typing** | `Backspace` `Delete` · `Ctrl-w` delete word · `Ctrl-u` delete line · arrows, Home, End · Enter (title: done, or after `o O a` the next idea; body: new line) · Tab Shift-Tab (a new idea: under the one above / out a level) · Esc to vim keys |
| **Inside text** | `h j k l w b e 0 ^ $ gg G` (and arrows, Home, End) · `f t F T ; ,` · `d` `c` `y` with any motion and `iw aw i" a" i( a(` · `x X s S D C Y` · `r ~ J p P` · `u Ctrl-r .` · `i a I A` back to typing · `o O` (title: a new sibling; body: a new line) · Esc done |
| **Move mode** | `hjkl` 1 cell · `HJKL` 5 cells · `M` branch ↔ node · Enter or Esc done |
| **Connect mode** | move to the target as usual · Enter link · `d` remove · `>` attach as child · `<Space>` style menu (`s` named, `a` arrows, `l` line, `c` color, `t` label) · Esc cancel |
| **Visual** | `d y > < M C` and `<Space>c` `<Space>s` `<Space>t` act on the whole selection · `o` swaps ends |
## Files
**Documents** (`.cum`, RON). A `backlinks: [...]` list appears once another
document has a portal pointing here.
```ron
// cumulus document. Hand edits are fine: cumulus reloads it when it changes.
(
format: 1,
uid: "7f3c9a1e52b04d18",
root: 1,
nodes: [
(
id: 1,
title: "Garden plans",
pos: (0, 4),
color: "green",
),
(
id: 2,
parent: 1,
title: "Raised beds",
pos: (22, 4),
tags: "#todo",
fold: Auto,
body: "Cedar, three of them.
40 cm high.",
),
(
id: 3,
parent: 1,
portal: (
path: "kitchen.cum",
uid: "c01d5e7aa0f3b912",
title: "Kitchen",
),
pos: (22, 8),
),
(
id: 4,
title: "ask about compost",
pos: (0, 14),
),
],
links: [
(
from: 2,
to: 4,
label: "needs",
line: Dashed,
arrows: End,
),
],
)
```
**Config** (TOML) lives in `%APPDATA%\cumulus` (`~/.config/cumulus` on Linux);
`cumulus --paths` prints the folders. `:config` writes these files with a
comment on every option, and cumulus reloads them when they change.
```toml
# config.toml
theme = "default" # a file in the themes folder
default_document = "ideas" # what `cumulus` looks for at startup
autosave = true
mouse = true
which_key = true
which_key_delay = "300ms"
max_node_width = 30
glyphs = "unicode" # "ascii" for fonts without box-drawing characters
completion_popup = "as-you-type" # "on-tab": only after Tab, like vim's wildmenu
# keys.toml: sections motions, normal, canvas, outline, note, visual, move,
# connect, list, card, text (vim keys inside text), insert (typing: one key each,
# the others type themselves); commands by name (src/input/command.rs);
# "nothing" unbinds
leader = "<Space>"
[normal]
"<Space>x" = "delete-branch"
"x" = "nothing"
[canvas]
"H" = "previous-document"
# themes/default.toml
accent = "cyan"
[palette] # terminal names, 0-255, or "#rrggbb"
red = 167
orange = 208
green = 108 # … yellow, teal, blue, purple, pink, brown, gray
[modes]
insert = "green"
visual = "magenta"
[styles.node.question]
color = "yellow"
border = "dashed"
[styles.link.blocks]
color = "red"
line = "dashed"
arrows = "end"
label = "blocks"
[tags]
question = "question" # a #question node gets the "question" style
```
**Data folder:** where you left off in each document (keyed by `uid`), command
history, capital marks, recent documents, daily backups, and lock files. If a
second cumulus opens a document that's already open, it opens it read-only.
**Command line**
- `cumulus` opens `./ideas.cum`, or `~/ideas.cum` if the current folder doesn't
have one.
- `cumulus garden.cum` opens that file; `cumulus some/folder` opens that
folder's default document.
- `cumulus new` creates `./ideas.cum`, and `cumulus new "Garden plans"` creates
`./garden-plans.cum`. If the file already exists, cumulus opens it and says so.
- `cumulus --paths`, `--version` and `--help`.
## Module layout and flow
```
cumulus/
├─ Cargo.toml rust-toolchain.toml build.rs rustfmt.toml .cargo/config.toml
├─ README.md DESIGN.md .gitignore .gitattributes
├─ examples/ runnable checkpoints during the build (canvas.rs, …)
└─ src/
├─ main.rs command-line arguments, then app::run
├─ lib.rs the module list
├─ model/ ids, text, geometry, look, node, portal, link, document, edit, op (edits as
│ data), history, fold
├─ input/ key (vim notation), command (Command enum + names), bindings (default tables),
│ keymap (+ keys.toml), engine (counts, registers, operators), mouse
├─ command/ registry, parse, complete, history
├─ view/ mod.rs (the View trait), canvas/ (camera, boxes, lines, route, scene, render,
│ navigate, placement, view), outline, note; later board
├─ ui/ text_input (a line of text and its cursor), text_editor/ (vim inside text:
│ motion, object, layout), list (the popup list help, menus and pickers
│ share), card (the K card), status_bar, document_bar, which_key,
│ command_line, theme, glyphs
├─ config/ paths, settings, keys_file, theme_file (TOML)
├─ storage/ document_file (RON), atomic save, backups, lock, state, watch (change polling)
└─ app/ action, mode, buffer, commands (keys every view shares), calls (`:` commands),
text_edit (a node's text being edited, rapid entry), registers, panes (the
split tree), popup (help, menu, pickers, card); later App, jumps, portals
(cache, backlinks, renames), update, render, terminal (setup, teardown,
panic hook)
```
**Flow:** a terminal event comes in → the key engine turns keys into a typed
`Command` (with its count and register) → the focused view answers it with
`Action`s, and `app::commands::shared` answers the commands the view leaves
(undo, marks, adding, deleting, folds, modes…), so a view can give a key its own
meaning → a `:` line is parsed into a `Call` and `app::calls` answers it →
`update` carries out the actions in order, stopping at the first problem:
document actions go to the document's `Buffer` (the only place a document
changes: the edit, its undo step, the cursor and the marks), the rest change
the mode or the app → the screen is drawn from the state.
While a text is edited, keys go to the edit (`app::text_edit`) instead: when
typing, a key the `insert` table binds is a command (Enter, Tab, Backspace…)
and any other key types itself; with vim keys, the key engine reads the `text`
table, where operators take motions as targets too (`dw`, `c$`, `dfx`). The
edit answers with actions like everything else. While a popup is open
(`app::popup`), keys and clicks go to it the same way: through the `list` or
`card` table, or straight into its search. The help and the menu run what
you pick as if its keys were typed (`AppAction::Run`).
The panes (`app::panes`) are a split tree, apart from what each pane shows:
a view and one of the open documents. Only the focused pane is in the mode
(the others are drawn as in normal mode), and its document is the one the
actions change; a click focuses the pane under it first.
Edits travel as data (`EditOp`), so views never touch the document. A `Group`
makes several edits one undo step: a whole move-mode session, a mouse drag, a
text edit, an idea in rapid entry. A group whose edits cancel out (an idea
added, then left empty) leaves no step at all.
```rust
trait View { // settled in stage 5
fn kind(&self) -> ViewKind;
fn contexts(&self, mode: &Mode) -> &'static [Context]; // its key tables, most specific first
fn layout(&mut self, area: Rect, ctx: &ViewContext); // fit to the area, follow the cursor
fn render(&self, frame: &mut Frame, ctx: &ViewContext); // draws the layout, changes nothing
fn command(&mut self, typed: &Typed, ctx: &ViewContext) -> Option<Vec<Action>>; // None: not mine
fn mouse(&mut self, gesture: Gesture, ctx: &ViewContext) -> Vec<Action>;
// Added in stage 7, with defaults:
fn status(&self) -> String; // its name in the status bar
fn cursor_area(&self, ctx: &ViewContext) -> Option<Rect>; // where the K card goes beside
}
// ViewContext: the document, the cursor, the mode, the theme and the view settings.
```
What changed from the first sketch: `layout` comes before `render`, because a
view keeps the frame it drew (the canvas matches clicks against it) and moves
its camera to follow the cursor, and drawing should change nothing; `command`
takes the whole `Typed` (counts matter) and returns `None` for commands it
leaves to the shared ones.
## Build order
Hardest parts first, so they shape a simple interface that every view shares
and the core ends up thin. The model comes first because every hard part reads
it.
| # | Stage | What you can run |
|---|---|---|
| 0 | Skeleton: Cargo.toml, toolchain, `build.rs`, rustfmt, aliases, README, DESIGN.md | `cumulus --version` |
| 1 | Model: types, document rules, transactions and undo, folding, RON round trip | `cargo test` |
| 2 | Canvas engine: camera, boxes, a line layer with junctions, right-angle routing, arrows and labels, zoom levels, hit-testing, nearest-node moves, placement | `cargo run --example canvas` |
| 3 | Key engine: notation, tables, counts, registers, operator + target, keys that take a character, which-key, `keys.toml` | the example gets real keys and which-key |
| 4 | Command line: registry, parser, completion (popup + ghost text), history | `:` in the example |
| 5 | The shared `View` interface, `Action` and `Mode`, pulled out of stages 2–4 | the example runs through it |
| 6 | Text editor: typing, plus vim normal mode inside text | editing titles in the example |
| 7 | Outline and Note views; splits (the split tree); status bar, document bar, help, `K` card, right-click menu, pickers (documents, colors, borders, styles, tags) | the example with splits and two documents |
| 8 | App core: main loop, terminal setup and panic hook, buffers and panes (from the example into the app), visual and connect modes, jumps, marks, registers, files (load, autosave, reload, backups, locks, where you left off), config/theme/keys, portals, backlinks and renames, startup rules | `cumulus`: v1 |
| 9 | v1.1: Board, Search picker, `:tidy` and align, branch out, export/import | |
Each stage ends with `cargo build`, `cargo lint` and `cargo test` passing, and
one commit.
## Crates and tooling
- **Crates:** ratatui 0.30 (with the crossterm 0.29 it ships with) · serde, ron
0.12 and toml 1 · directories 6 · thiserror 2 and anyhow · arboard 3 (with
Wayland support) · unicode-width and unicode-segmentation. No testing crates.
Each crate is added in the stage that first needs it.
- **Toolchain:** `rust-toolchain.toml` pins 1.90.0 with clippy, rustfmt and the
musl target.
- **`build.rs`:** embeds the git commit for `cumulus --version`.
- **Windows first:** only key Press and Repeat events count; a panic hook
restores the terminal (raw mode, the screen, the mouse); paths come from
`directories`.
- **Same as skyshift:** edition 2024, rustfmt at 110 columns, `cargo lint` and
`cargo linux`, the static C runtime on Windows, LF line endings, `unsafe`
forbidden.
- **Doc comments** on public types and functions, written where they explain
something. (The `missing_docs` lint was dropped: it demands a comment on
every field and enum variant, which is the comment noise we don't want.)
## Tests
- **Keys:** notation, sequences, counts, registers, operator + target,
overrides, and no binding hiding another.
- **Command line:** parsing, abbreviations, completion ranking, history.
- **Model:** tree rules, undo/redo round trips, folding.
- **Canvas:** camera conversions, routing and junctions (small text snapshots),
hit-testing, nearest-node moves.
- **Text editing:** vim keys inside text driven key by key (motions, operators,
text objects, `.`, undo), rapid entry, empty titles, registers, bodies and
tags.
- **Views:** the outline and the Note view drawn on a test terminal (rows,
parts, drafts being edited), and driven by keys and clicks.
- **Panes and popups:** splitting, closing and moving the focus in the split
tree; lists (moving, searching, clicks), the help, the menu, the pickers and
the card, driven by their key tables.
- **The example:** its tests drive the whole loop on a test terminal, keys and
mouse in and the screen out, so what a stage says works is checked end to
end.
- **Files:** RON round trip, load errors, config parsing, and backlink and
rename fix-ups, in temporary folders.