implement progress bar

This commit is contained in:
2026-03-04 21:06:41 -05:00
parent b3d779374b
commit 3cac63ba82
4 changed files with 51 additions and 27 deletions

View File

@@ -50,7 +50,7 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, ur
go func() {
// First update the original ephemeral message with "Processing..."
_, err := s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: ptr(fmt.Sprintf("🔄 Processing download...\nURL: %s\nVideo: %s\nAudio: %s", url, videoFormatID, audioFormatID)),
Content: ptr(fmt.Sprintf("Downloading video: %s", renderProgressBar(0))),
})
if err != nil {
log.Printf("Error updating interaction: %v", err)
@@ -63,24 +63,33 @@ func startAsyncDownload(s *discordgo.Session, i *discordgo.InteractionCreate, ur
progressChan = nil
continue
}
// Update message w/ phase and real time progress
phaseEmoji := "⏬"
if prog.Phase == "post-processing" {
phaseEmoji = "⚙️"
}
content := fmt.Sprintf("%s %s\n%s @ %s [eta: %s]\n📄 %s",
phaseEmoji,
prog.Phase,
prog.Status,
prog.Percent,
prog.ETA,
prog.Filename)
_, err := s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: ptr(content),
})
if err != nil {
log.Printf("Error updating progress: %v", err)
phaseEmoji := "⚙️"
content := fmt.Sprintf("%s %s",
phaseEmoji,
prog.Phase)
_, err := s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: ptr(content),
})
if err != nil {
log.Printf("Error updating progress: %v", err)
}
} else {
phaseEmoji := "⏬"
content := fmt.Sprintf("%s %s: %s [eta: %s]\n📄 %s",
phaseEmoji,
prog.Phase,
renderProgressBar(prog.PercentFloat),
prog.ETA,
prog.Filename)
_, err := s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{
Content: ptr(content),
})
if err != nil {
log.Printf("Error updating progress: %v", err)
}
}
case result := <-resultChan:
// Handle completion
if result.Success {