Rework on audio interface
Sound instance is now called audio instance and uses funcation pointers. This gives a clean interface to be exchanged with other technologies, linke SDR.
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@@ -1,9 +1,9 @@
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extern int num_kanal;
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extern int kanal[];
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extern int num_sounddev;
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extern const char *sounddev[];
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extern const char *call_sounddev;
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extern int num_audiodev;
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extern const char *audiodev[];
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extern const char *call_audiodev;
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extern int samplerate;
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extern int interval;
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extern int latency;
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@@ -39,7 +39,7 @@ void opt_switch_common(int c, char *arg0, int *skip_args);
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extern int quit;
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void sighandler(int sigset);
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void main_loop(int *quit, int latency, int interval, void (*myhandler)(void));
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void main_common(int *quit, int latency, int interval, void (*myhandler)(void));
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void dump_info(void);
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