Rework on audio interface

Sound instance is now called audio instance and uses funcation pointers.
This gives a clean interface to be exchanged with other technologies,
linke SDR.
This commit is contained in:
Andreas Eversberg
2017-01-04 14:14:02 +01:00
parent d54d3ac265
commit 9ff8c3bb25
29 changed files with 231 additions and 162 deletions

View File

@@ -100,7 +100,7 @@ typedef struct bnetz {
double bnetz_kanal2freq(int kanal, int unterband);
int bnetz_init(void);
int bnetz_create(int kanal, const char *sounddev, int samplerate, double rx_gain, int gfs, int pre_emphasis, int de_emphasis, const char *write_rx_wave, const char *write_tx_wave, const char *read_rx_wave, int loopback, double loss_factor, const char *pilot);
int bnetz_create(int kanal, const char *audiodev, int samplerate, double rx_gain, int gfs, int pre_emphasis, int de_emphasis, const char *write_rx_wave, const char *write_tx_wave, const char *read_rx_wave, int loopback, double loss_factor, const char *pilot);
void bnetz_destroy(sender_t *sender);
void bnetz_loss_indication(bnetz_t *bnetz);
void bnetz_receive_tone(bnetz_t *bnetz, int bit);