Rework on audio interface
Sound instance is now called audio instance and uses funcation pointers. This gives a clean interface to be exchanged with other technologies, linke SDR.
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@@ -100,7 +100,7 @@ typedef struct bnetz {
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double bnetz_kanal2freq(int kanal, int unterband);
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int bnetz_init(void);
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int bnetz_create(int kanal, const char *sounddev, int samplerate, double rx_gain, int gfs, int pre_emphasis, int de_emphasis, const char *write_rx_wave, const char *write_tx_wave, const char *read_rx_wave, int loopback, double loss_factor, const char *pilot);
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int bnetz_create(int kanal, const char *audiodev, int samplerate, double rx_gain, int gfs, int pre_emphasis, int de_emphasis, const char *write_rx_wave, const char *write_tx_wave, const char *read_rx_wave, int loopback, double loss_factor, const char *pilot);
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void bnetz_destroy(sender_t *sender);
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void bnetz_loss_indication(bnetz_t *bnetz);
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void bnetz_receive_tone(bnetz_t *bnetz, int bit);
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