Rework on audio buffer management

Use function to get samples to be sent to fill audio buffers to a
level. This replaces the function that only shows how much data
is in the buffer.

This way the function itself can control how much data will be
sent.
This commit is contained in:
Andreas Eversberg
2017-03-04 06:35:38 +01:00
parent 9d0e6b82b7
commit 4201717f36
11 changed files with 56 additions and 44 deletions

View File

@@ -234,10 +234,12 @@ int sdr_start(void __attribute__((__unused__)) *inst)
// sdr_t *sdr = (sdr_t *)inst;
#ifdef HAVE_UHD
return uhd_start();
if (sdr_use_uhd)
return uhd_start();
#endif
#ifdef HAVE_SOAPY
return soapy_start();
if (sdr_use_soapy)
return soapy_start();
#endif
return -EINVAL;
}
@@ -356,18 +358,18 @@ int sdr_read(void *inst, sample_t **samples, int num, int channels)
}
/* how many delay (in audio sample duration) do we have in the buffer */
int sdr_get_inbuffer(void __attribute__((__unused__)) *inst)
int sdr_get_tosend(void __attribute__((__unused__)) *inst, int latspl)
{
// sdr_t *sdr = (sdr_t *)inst;
int count = 0;
#ifdef HAVE_UHD
if (sdr_use_uhd)
count = uhd_get_inbuffer();
count = uhd_get_tosend(latspl);
#endif
#ifdef HAVE_SOAPY
if (sdr_use_soapy)
count = soapy_get_inbuffer();
count = soapy_get_tosend(latspl);
#endif
if (count < 0)
return count;