Start streaming of sound/SDR just before main loop

This prevents buffer overflow during init/creation processes
This commit is contained in:
Andreas Eversberg
2017-02-25 07:09:53 +01:00
parent 04fd1ddcea
commit 2e1999b1ee
13 changed files with 82 additions and 8 deletions

View File

@@ -112,7 +112,6 @@ error:
static int sound_prepare(sound_t *sound)
{
int rc;
int16_t buff[2];
rc = snd_pcm_prepare(sound->phandle);
if (rc < 0) {
@@ -126,9 +125,6 @@ static int sound_prepare(sound_t *sound)
return rc;
}
/* trigger capturing */
snd_pcm_readi(sound->chandle, buff, 1);
return 0;
}
@@ -196,6 +192,18 @@ error:
return NULL;
}
/* start streaming */
int sound_start(void *inst)
{
sound_t *sound = (sound_t *)inst;
int16_t buff[2];
/* trigger capturing */
snd_pcm_readi(sound->chandle, buff, 1);
return 0;
}
void sound_close(void *inst)
{
sound_t *sound = (sound_t *)inst;