Refactoring jitter buffer
Features are: * Packet based buffer * Random in, first out * Adaptive delay compensation (voice) * Fixed delay (data, optionally MODEM/FAX) * Interpolation of missing frames * Any sample size
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@@ -1065,7 +1065,7 @@ void call_down_release(int callref, int cause)
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}
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/* Receive audio from call instance. */
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void call_down_audio(int callref, sample_t *samples, int count)
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void call_down_audio(int callref, uint16_t sequence, uint32_t timestamp, uint32_t ssrc, sample_t *samples, int count)
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{
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sender_t *sender;
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amps_t *amps;
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@@ -1079,10 +1079,8 @@ void call_down_audio(int callref, sample_t *samples, int count)
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return;
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if (amps->dsp_mode == DSP_MODE_AUDIO_RX_AUDIO_TX) {
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sample_t up[(int)((double)count * amps->sender.srstate.factor + 0.5) + 10];
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compress_audio(&s->cstate, samples, count);
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count = samplerate_upsample(&s->sender.srstate, samples, count, up);
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jitter_save(&s->sender.dejitter, up, count);
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jitter_save(&s->sender.dejitter, samples, count, 1, sequence, timestamp, ssrc);
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}
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}
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