common code: Add feature to record received audio and replay it
-W <file.wav> writes a wave file of received audio -R <file.wav> reads a wave file to feed into decoder This way you can record a phone and later debug without a phone and radio equipment.
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@@ -1,4 +1,5 @@
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#include "sound.h"
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#include "wave.h"
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#include "samplerate.h"
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#include "jitter.h"
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#include "loss.h"
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@@ -21,6 +22,10 @@ typedef struct sender {
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/* loopback test */
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int loopback; /* 0 = off, 1 = internal, 2 = external */
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/* record and playback */
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wave_rec_t wave_rec; /* wave recording */
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wave_play_t wave_play; /* wave playback */
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/* audio buffer for audio to send to transmitter (also used as loopback buffer) */
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jitter_t audio;
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@@ -42,7 +47,7 @@ typedef struct sender {
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/* list of all senders */
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extern sender_t *sender_head;
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int sender_create(sender_t *sender, const char *sounddev, int samplerate, int kanal, int loopback, double loss_volume, int use_pilot_signal);
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int sender_create(sender_t *sender, const char *sounddev, int samplerate, const char *write_wave, const char *read_wave, int kanal, int loopback, double loss_volume, int use_pilot_signal);
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void sender_destroy(sender_t *sender);
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void sender_send(sender_t *sender, int16_t *samples, int count);
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void sender_receive(sender_t *sender, int16_t *samples, int count);
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