Titles are typed right in their boxes on the canvas: the box grows with the text, the terminal's cursor sits in it (a bar while typing, a block on the letter with vim keys), and the border turns the insert color. `i`, `A` and Enter edit at the end, `I` at the start, `cc` and `S` type the title anew. The document follows the text as it's typed, so the layout stays current, and the whole edit is one undo step. Esc gives vim's normal mode inside the text (TextEditor, in ui/): h l w b e 0 ^ $, f t F T with ; and ,, the d c y operators with any of those motions or the iw aw i" a" i( a( text objects, x X s S D C Y, r ~, p P, counts, u and Ctrl-r for the edit's own changes, and `.` for the last one, typing included. j k gg G and J work on lines, for bodies. It follows vim where it's quirky too: cw acts like ce, dw stops at the end of the line, Esc steps back onto the last letter. Keys have two new tables, `text` and `insert`, and in text an operator takes motions as targets (`dw`, `c$`, `2d3fx`), which which-key lists. Rapid entry: after `o`, `O` or `a`, the new idea's title is typed at once; Enter starts the next idea, Tab puts the one being typed under the idea above, Shift-Tab takes it out a level, and Enter on an empty idea stops. An idea left empty goes away without a trace in the undo history (a group whose edits cancel out leaves no step); a title left empty comes back as it was. Inside a title, `o` and `O` start a new sibling. Registers are shared by the whole app, so text yanked in one title pastes into another; `"a`-`"z` and `"_` work, and `"+` stays inside cumulus until the app core connects the clipboard. The mouse while editing: a click in the text moves the text cursor, a click anywhere else keeps the text and finishes the edit, and a double-click on a title starts editing at that letter. `>>` and `<<` now move nodes: under the node above, as its last child, or out a level, right after the old parent, with counts taking in the next siblings. The command line's input became TextInput, line-aware so the editor can use it for bodies too; bodies themselves get edited in the Note view. The example's tests type every key above into the app and check the text and the cursor after each one against what vim does. Co-Authored-By: Claude Opus 5.5 <[email protected]>
29 KiB
cumulus: design
This is the design approved on 2026-10-01, after six rounds of questions. It's the reference while cumulus is being built: when a decision changes, this file changes with it.
What cumulus is
A keyboard-driven brainstorming app for the terminal, in Rust with ratatui. The aim is "the idea node graph to end them all": quick idea dumps, mind maps, whiteboard-style planning and linked notes, in one tool. It runs on Windows and Linux, with vim keys first and full mouse support.
Scope
v1
- The canvas: nodes, branches, cross-links with every style, folding and focus,
zoom, the
Kcard, the mouse. - The Outline and Note views, splits and the document bar.
- The key engine: medium vim, which-key, help and status-bar hints.
- Visual, move and connect modes; text editing with vim normal mode.
- The command line, with completion and history.
- Portals, with the jump list, backlinks and breadcrumb.
- Rapid entry and the Inbox.
- RON documents with autosave, reload, backups and undo; file names that follow the root's title.
- The startup rules and
cumulus new. - TOML config, key and theme files, with named styles and styles set by tags.
v1.1: the Board view · the Search picker across documents · :tidy and
align · branch out · export (Markdown, plain text) and import (indented lists).
Later: peeking into portals and pulling a document back in · branches that
keep themselves tidy · the Links map · backlinks inside a document · picking
single nodes in visual mode · Alt+hjkl · opening a body in $EDITOR ·
persistent undo · sessions · operator + motion and macros · a tutorial
document · checkbox, link and date fields · Graphviz and Mermaid export · a
Settings view · vim tab pages.
Not planned unless asked: f hint jumps · a minimap · straight (braille)
lines.
Decisions
Documents and structure
- Each document has one main root, and the document's name is the root's title. Loose top-level nodes float around it.
- A tree plus cross-links: each node has at most one parent, and cross-links join any two nodes, at most one link per pair.
- A node holds a title (one line, never empty), a body, tags and a color. A new node left empty disappears.
- A portal node shows another document's root, live (its title, color and node count), and leads there. Portals always land on the root.
- Backlinks are stored in the target document and synced on save, so they travel with the files.
- Files live anywhere: there's no workspace folder. Portal paths are relative,
with
/on every OS. - Each file carries a random
uid, so "where you left off" survives renames and a portal can tell when its file was replaced by another document. - File names follow the root's title, and a rename fixes the portals pointing
at the file. A folder's default document keeps its name (
ideas.cum).
Canvas
- Free placement: a new node appears next to its parent, and nothing moves unless you move it. Moving a node brings its branch along.
- Folding: each branch is Open, Auto (open while the cursor is inside) or Closed (a jump inside opens it until you leave). New branches start Open; a focus toggle makes Open branches act like Auto.
- Zoom levels: Normal (boxes), Far (one line per node: the same width, half
the height) and Overview (colored dots: a quarter of the width, a third of
the height). Far keeps the width because one-line titles collided when
distances were halved both ways (changed during stage 2). Body text never
shows on the canvas:
Kpops it up, and the Note view shows all of it. - Right-angle lines with proper junctions (
├ ┬ ┼); lines pass under nodes. - A node's color goes on its border. Each node can pick its border, and the theme's named styles and tag rules can set color and border together.
- Connections can set arrowheads (off, end, start, both), a line (solid, dashed, dotted, thick, double), a color (a palette color or the node's own) and a label, or use a named style. Branches start solid without arrowheads, in their parent's color, so a node's color flows down the lines to its children (dim when the parent has no color). Cross-links start as dim dashed arrows.
Keys
- Medium vim: counts, operators with node targets, registers (with
"+for the system clipboard), marks (capital marks across documents),.to repeat. - Tab and
Ctrl-ijump forward, as in vim, soaadds a child. dddeletes a node with its branch;xdeletes just the node, and its children move up.- A count on
dd,yy,>>or<<takes in the next siblings:3dddeletes this node and the next two, with their branches, as vim's3ddtakes three lines. Which-key says how many as you type (2d3: 6 nodes). - Rapid entry is what happens after
o,Oora: Enter starts the next sibling, Tab / Shift-Tab indent and outdent the idea being typed, and Enter on an empty idea stops (the empty idea goes away). Esc switches to vim keys inside the text; a second Esc leaves. Inside a title,oandOstart a new sibling too. >>puts the node under the one above it, as its last child;<<takes it out a level, right after its old parent. Both place the node below its new neighbors, and keep its branch with it.C(connect mode) edits the connection to another node. Aimed at your own parent, it styles or cuts the branch line; cutting makes the node loose.M(move mode) moves the branch;Magain switches to just the node.gh gj gk glmove through the tree in every view; plainhjklfollow each view's layout (on the canvas: the nearest node that way).- Folds:
za zo zc zR zM, pluszf(Auto) andzi(focus). qstays free for macros; quit with:q,:qaorZZ.- Which-key works like skyshift's; the leader menu pops up at once. The status
bar shows key hints, and
?opens searchable help. - Keys can be changed in
keys.toml, in vim notation.
Editing text (settled in stage 6)
- A title is typed right in its box on the canvas (zoomed to Normal while it's edited). The box grows with the text, the terminal's cursor sits in it, and the border takes the insert color while you type.
- The cursor's shape follows the mode, as in vim: a bar while typing (and in the command line), a block on the letter with vim keys, and the terminal's own shape elsewhere.
- The document follows the text as you type, so every view stays current. The
whole edit is one undo step (in rapid entry, one per idea); inside the text,
uandCtrl-rundo and redo the edit's own changes. - A title left empty comes back as it was, with a note saying so; a new idea left empty goes away.
- Registers are shared by the whole app, as in vim: text yanked in one title
pastes into another.
"+stays inside cumulus until stage 8 connects it to the system clipboard. .inside the text repeats the last change there, typing included..on nodes comes with node yank and paste, in stage 8.- As in vim:
cwchanges to the end of the word,dwstops at the end of the line,jandkmove by lines of text rather than wrapped rows, Esc steps back onto the last letter typed. - Tab and Shift-Tab only move a new idea; on an existing title they say that
>>and<<do it. - The mouse while editing: a click in the text moves the text cursor; a click anywhere else keeps the text, finishes the edit and does what a click does; a double-click on a title starts editing at that letter.
- A portal's title is its document's name, so it isn't edited in place: rename that document instead.
- The editor handles bodies (several lines) too, but they're edited in the Note view, in stage 7.
Files and saving
- Documents are RON files ending in
.cum. Configs are TOML:config.toml,keys.tomlandthemes/<name>.toml. - Autosave about a second after a change (
autosave = falsefor vim-style:w). A file changed outside cumulus is reloaded; if you also had unsaved changes, cumulus asks which to keep. Daily backups go to the data folder. - Undo per document, while cumulus runs: one step per command, per text-editing session, and per node in rapid entry.
- Each document reopens where you left it (cursor, zoom, scroll).
Screen
- Vim-style splits; panes on the same document share one cursor.
- Open documents are buffers, listed in a bar at the top; the status bar is at the bottom.
Project
- A library plus a thin
main.rs, so build stages can run as examples. - Rust pinned to 1.90.0; nothing needs nightly.
Data model (model/: pure data, no UI, no files)
// Ids and units: newtypes, so they can't be mixed up.
NodeId(u32) // unique inside a document, never reused while it's open
BufferId(u32) // an open document, like vim's buffer numbers (:ls, :b 3)
PaneId(u32) // a split
DocUid(u64) // stored in the file, survives renames
CanvasPos { x: i32, y: i32 } // cells at Normal zoom, may be negative
ScreenPos { col: u16, row: u16 } // a terminal cell
Camera { origin: CanvasPos, zoom: Zoom } // converts between the two
enum Zoom { Normal, Far, Overview }
// Text, checked once when it comes in.
Title // one line, never empty
Body // any text
Tag // lowercase, no spaces, stored without '#'
Label // a connection label: one short line
ColorName, StyleName // names looked up in the theme
// A node and its place in the tree.
struct Node { content: Content, tags: Tags, look: NodeLook, pos: CanvasPos, fold: Fold }
enum Content { Idea(Idea), Portal(Portal) }
enum Fold { Open, Auto, Closed }
enum Place { Root, Loose, Child { parent: NodeId, branch: LineLook } }
struct NodeLook { color: Option<ColorName>, border: Option<Border>, style: Option<StyleName> }
enum Border { Rounded, Square, Double, Thick, Dashed, Hidden }
// Cross-links. Branch lines use the same LineLook.
struct Link { from: NodeId, to: NodeId, label: Option<Label>, look: LineLook }
struct LineLook { arrows: Option<Arrows>, line: Option<Stroke>, color: Option<LineColor>, style: Option<StyleName> }
enum Arrows { Off, End, Start, Both }
enum Stroke { Solid, Dashed, Dotted, Thick, Double }
enum LineColor { Named(ColorName), FollowNode }
// Between documents.
struct Portal { path: LinkPath, uid: DocUid, title: Title } // title: kept in case the file goes missing
struct Backlink { from: LinkPath, uid: DocUid, node: NodeId }
// The document. Its fields are private, so only its methods can change it.
struct Document { uid, root: NodeId, entries: BTreeMap<NodeId, Entry>, loose: Vec<NodeId>,
links: BTreeMap<LinkKey, Link>, backlinks: Vec<Backlink>, next_id }
struct Entry { node: Node, place: Place, children: Vec<NodeId> }
The Option fields in NodeLook and LineLook are overrides. A look is built
up in layers: the theme default, then the tag style, then the named style, then
the node's own fields. Each layer only states what it changes.
Rules the Document methods guarantee
- There is exactly one root, and it can't be deleted or given a parent.
- Each node has at most one parent, and there are no cycles: a move checks ancestors first.
- Children keep their order, and the file lists nodes in outline order.
- A link never joins a node to itself, both of its ends always exist, and deleting a node removes its links.
Undo. Every change runs as a transaction:
doc.edit(|e| { e.add(…)?; e.update(…)?; Ok(()) }). The transaction records
the old value of everything it touches. If a step fails, it rolls back; if it
succeeds, that record becomes one undo step. Undo writes the old values back,
redo the new ones. No command needs its own "reverse" code, and the records are
plain data, ready for a persistent undo file later.
Folding is one pure function of the document, the cursor and the focus toggle, so every view folds the same way.
Portals. A cache holds each target's root title, color and node count, refreshed when files change. When a root's title changes, the next save renames the file, then fixes the portal paths in every document listed in its backlinks, and the backlink paths in every document it points to.
Screen and views
cumulus Garden plans [+] │ Kitchen │ Reading list
┌ Outline ──────────────┐┌ Canvas ───────────────────────────────────────────┐
│ ▾ Garden plans ││ ┌──────┐ │
│ ├ Soil ││ ┌──┤ Soil │ │
│ ├ [Raised beds] ││ │ └──────┘ │
│ │ └ Cedar ││ ╭──────────────╮ │ ┏━━━━━━━━━━━━━┓ ┌───────┐ │
│ └ Watering ││ │ Garden plans ├──┼──┨ Raised beds ┠────┤ Cedar │ │
│ ◦ ask about compost ││ ╰──────────────╯ │ ┗━━━━━━━━━━━━━┛ └───────┘ │
│ ││ │ ┌──────────┐ │
│ ││ └──┤ Watering │ │
│ ││ └──────────┘ │
└───────────────────────┘└───────────────────────────────────────────────────┘
NORMAL │ Canvas │ Garden plans › Raised beds 2g
| View | What it's for |
|---|---|
| Canvas | The 2D map: free placement, 3 zoom levels, right-angle lines and the mouse. |
| Outline | Reorganizing and reading: an indented tree with fold markers, +N for hidden nodes and » for portals, with loose nodes listed at the end. |
| Note | Writing: one node's title, tags, color and body (with vim motions inside), plus its links in and out and its children. It follows the cursor. |
| Board (v1.1) | Sorting: columns by tag or color. Moving a card to another column changes its tag. |
- Pickers: Documents in v1, Search in v1.1.
- Popups: which-key (bottom right, as in skyshift),
?help, theKcard, the right-click menu, confirmations, and the command line with its completion list. - Top bar: the open documents. Bottom bar: the mode, the view, the
breadcrumb (or a message), and the keys typed so far (
2gabove).
Mouse (on the canvas; other views get click, double-click and scroll):
click selects, double-click edits the title (from the letter clicked),
dragging a node moves it with its branch, dragging empty space pans, scrolling
pans, Ctrl+drag selects a rectangle, Ctrl+click adds or removes one node,
right-click opens a menu built from the same actions as the keys. Zoom is on
the + and - keys.
Modes and keys
enum Mode {
Normal,
Text(TextEdit), // a title or body being edited: typing (INSERT) or vim
// keys inside it (TEXT); the editor knows which, so the
// two can't disagree. Rapid entry lives here too.
Visual(Visual), // anchor + Rectangle or Branches
Move(Grab), // a node or a branch being moved
Connect(Connect), // the source node and the link being styled
Command(CommandLine), // `:` with completion
}
Each mode has its own key tables. Which-key, ? help and keys.toml all read
those same tables. The engine handles counts, registers, operator + target
(d + ab), and keys that take a character after them (ma, fx inside
text).
| Group | Keys |
|---|---|
| Move (every view) | hjkl or arrows · gh gj gk gl tree moves · w b next / previous in reading order · gg root · G last · / n N search · Ctrl-o Ctrl-i (Tab) jump back / forward · m{a-z} '{a-z} marks (A–Z across documents) · Enter or gf through a portal · gd follow a cross-link |
| View | zz center · Ctrl-e Ctrl-y zh zl pan · Ctrl-d Ctrl-u half a screen · + - zoom · za zo zc zR zM folds · zf Auto · zi focus · K body card |
| Create and edit | o O sibling below / above · a child · i A Enter edit the title · I edit from its start · cc S retype |
| Operators | dd or dab delete branch · dib delete children · x delete just the node · yy yab yib yank · p P paste after / before · ]p paste as child · >> << indent / outdent · "a–"z and "+ registers · . repeat · u Ctrl-r undo / redo |
| Modes | v V visual · M move · C connect · : command · Esc back to normal |
Leader <Space> |
c color · s style · B border · t tags · p new portal · i inbox · b documents · v then c/o/n for canvas / outline / note · w which-key on/off · ? help |
| Panes, documents | Ctrl-w v Ctrl-w s split · Ctrl-w hjkl focus · Ctrl-w c close · Ctrl-w o only · Ctrl-w = even sizes · gt gT ]b [b next / previous document · ZZ close pane |
| Typing | Backspace Delete · Ctrl-w delete word · Ctrl-u delete line · arrows, Home, End · Enter (title: done, or after o O a the next idea; body: new line) · Tab Shift-Tab (a new idea: under the one above / out a level) · Esc to vim keys |
| Inside text | h j k l w b e 0 ^ $ gg G (and arrows, Home, End) · f t F T ; , · d c y with any motion and iw aw i" a" i( a( · x X s S D C Y · r ~ J p P · u Ctrl-r . · i a I A back to typing · o O (title: a new sibling; body: a new line) · Esc done |
| Move mode | hjkl 1 cell · HJKL 5 cells · M branch ↔ node · Enter or Esc done |
| Connect mode | move to the target as usual · Enter link · d remove · > attach as child · <Space> style menu (s named, a arrows, l line, c color, t label) · Esc cancel |
| Visual | d y > < M C and <Space>c <Space>s <Space>t act on the whole selection · o swaps ends |
Files
Documents (.cum, RON). A backlinks: [...] list appears once another
document has a portal pointing here.
// cumulus document. Hand edits are fine: cumulus reloads it when it changes.
(
format: 1,
uid: "7f3c9a1e52b04d18",
root: 1,
nodes: [
(
id: 1,
title: "Garden plans",
pos: (0, 4),
color: "green",
),
(
id: 2,
parent: 1,
title: "Raised beds",
pos: (22, 4),
tags: "#todo",
fold: Auto,
body: "Cedar, three of them.
40 cm high.",
),
(
id: 3,
parent: 1,
portal: (
path: "kitchen.cum",
uid: "c01d5e7aa0f3b912",
title: "Kitchen",
),
pos: (22, 8),
),
(
id: 4,
title: "ask about compost",
pos: (0, 14),
),
],
links: [
(
from: 2,
to: 4,
label: "needs",
line: Dashed,
arrows: End,
),
],
)
Config (TOML) lives in %APPDATA%\cumulus (~/.config/cumulus on Linux);
cumulus --paths prints the folders. :config writes these files with a
comment on every option, and cumulus reloads them when they change.
# config.toml
theme = "default" # a file in the themes folder
default_document = "ideas" # what `cumulus` looks for at startup
autosave = true
mouse = true
which_key = true
which_key_delay = "300ms"
max_node_width = 30
glyphs = "unicode" # "ascii" for fonts without box-drawing characters
completion_popup = "as-you-type" # "on-tab": only after Tab, like vim's wildmenu
# keys.toml: sections motions, normal, canvas, outline, note, visual, move,
# connect, list, text (vim keys inside text), insert (typing: one key each,
# the others type themselves); commands by name (src/input/command.rs);
# "nothing" unbinds
leader = "<Space>"
[normal]
"<Space>x" = "delete-branch"
"x" = "nothing"
[canvas]
"H" = "previous-document"
# themes/default.toml
accent = "cyan"
[palette] # terminal names, 0-255, or "#rrggbb"
red = 167
orange = 208
green = 108 # … yellow, teal, blue, purple, pink, brown, gray
[modes]
insert = "green"
visual = "magenta"
[styles.node.question]
color = "yellow"
border = "dashed"
[styles.link.blocks]
color = "red"
line = "dashed"
arrows = "end"
label = "blocks"
[tags]
question = "question" # a #question node gets the "question" style
Data folder: where you left off in each document (keyed by uid), command
history, capital marks, recent documents, daily backups, and lock files. If a
second cumulus opens a document that's already open, it opens it read-only.
Command line
cumulusopens./ideas.cum, or~/ideas.cumif the current folder doesn't have one.cumulus garden.cumopens that file;cumulus some/folderopens that folder's default document.cumulus newcreates./ideas.cum, andcumulus new "Garden plans"creates./garden-plans.cum. If the file already exists, cumulus opens it and says so.cumulus --paths,--versionand--help.
Module layout and flow
cumulus/
├─ Cargo.toml rust-toolchain.toml build.rs rustfmt.toml .cargo/config.toml
├─ README.md DESIGN.md .gitignore .gitattributes
├─ examples/ runnable checkpoints during the build (canvas.rs, …)
└─ src/
├─ main.rs command-line arguments, then app::run
├─ lib.rs the module list
├─ model/ ids, text, geometry, look, node, portal, link, document, edit, op (edits as
│ data), history, fold
├─ input/ key (vim notation), command (Command enum + names), bindings (default tables),
│ keymap (+ keys.toml), engine (counts, registers, operators), mouse
├─ command/ registry, parse, complete, history
├─ view/ mod.rs (the View trait), canvas/ (camera, boxes, lines, route, scene, render,
│ navigate, placement, view), outline, note, board
├─ ui/ text_input (a line of text and its cursor), text_editor/ (vim inside text:
│ motion, object, layout), which_key, command_line, theme, glyphs; later
│ status_bar, document_bar, card, menu, picker, help
├─ config/ paths, settings, keys_file, theme_file (TOML)
├─ storage/ document_file (RON), atomic save, backups, lock, state, watch (change polling)
└─ app/ action, mode, buffer, commands (keys every view shares), calls (`:` commands),
text_edit (a title being edited, rapid entry), registers; later App, panes
(split tree), jumps, portals (cache, backlinks, renames), update, render,
terminal (setup, teardown, panic hook)
Flow: a terminal event comes in → the key engine turns keys into a typed
Command (with its count and register) → the focused view answers it with
Actions, and app::commands::shared answers the commands the view leaves
(undo, marks, adding, deleting, folds, modes…), so a view can give a key its own
meaning → a : line is parsed into a Call and app::calls answers it →
update carries out the actions in order, stopping at the first problem:
document actions go to the document's Buffer (the only place a document
changes: the edit, its undo step, the cursor and the marks), the rest change
the mode or the app → the screen is drawn from the state.
While a title is edited, keys go to the edit (app::text_edit) instead: when
typing, a key the insert table binds is a command (Enter, Tab, Backspace…)
and any other key types itself; with vim keys, the key engine reads the text
table, where operators take motions as targets too (dw, c$, dfx). The
edit answers with actions like everything else.
Edits travel as data (EditOp), so views never touch the document. A Group
makes several edits one undo step: a whole move-mode session, a mouse drag, a
text edit, an idea in rapid entry. A group whose edits cancel out (an idea
added, then left empty) leaves no step at all.
trait View { // settled in stage 5
fn kind(&self) -> ViewKind;
fn contexts(&self, mode: &Mode) -> &'static [Context]; // its key tables, most specific first
fn layout(&mut self, area: Rect, ctx: &ViewContext); // fit to the area, follow the cursor
fn render(&self, frame: &mut Frame, ctx: &ViewContext); // draws the layout, changes nothing
fn command(&mut self, typed: &Typed, ctx: &ViewContext) -> Option<Vec<Action>>; // None: not mine
fn mouse(&mut self, gesture: Gesture, ctx: &ViewContext) -> Vec<Action>;
}
// ViewContext: the document, the cursor, the mode, the theme and the view settings.
What changed from the first sketch: layout comes before render, because a
view keeps the frame it drew (the canvas matches clicks against it) and moves
its camera to follow the cursor, and drawing should change nothing; command
takes the whole Typed (counts matter) and returns None for commands it
leaves to the shared ones.
Build order
Hardest parts first, so they shape a simple interface that every view shares and the core ends up thin. The model comes first because every hard part reads it.
| # | Stage | What you can run |
|---|---|---|
| 0 | Skeleton: Cargo.toml, toolchain, build.rs, rustfmt, aliases, README, DESIGN.md |
cumulus --version |
| 1 | Model: types, document rules, transactions and undo, folding, RON round trip | cargo test |
| 2 | Canvas engine: camera, boxes, a line layer with junctions, right-angle routing, arrows and labels, zoom levels, hit-testing, nearest-node moves, placement | cargo run --example canvas |
| 3 | Key engine: notation, tables, counts, registers, operator + target, keys that take a character, which-key, keys.toml |
the example gets real keys and which-key |
| 4 | Command line: registry, parser, completion (popup + ghost text), history | : in the example |
| 5 | The shared View interface, Action and Mode, pulled out of stages 2–4 |
the example runs through it |
| 6 | Text editor: typing, plus vim normal mode inside text | editing titles in the example |
| 7 | Outline and Note views; status bar, document bar, help, K card, right-click menu, Documents picker |
the example with splits |
| 8 | App core: main loop, terminal setup and panic hook, buffers, splits, modes, jumps, marks, registers, files (load, autosave, reload, backups, locks, where you left off), config/theme/keys, portals, backlinks and renames, startup rules | cumulus: v1 |
| 9 | v1.1: Board, Search picker, :tidy and align, branch out, export/import |
Each stage ends with cargo build, cargo lint and cargo test passing, and
one commit.
Crates and tooling
- Crates: ratatui 0.30 (with the crossterm 0.29 it ships with) · serde, ron 0.12 and toml 1 · directories 6 · thiserror 2 and anyhow · arboard 3 (with Wayland support) · unicode-width and unicode-segmentation. No testing crates. Each crate is added in the stage that first needs it.
- Toolchain:
rust-toolchain.tomlpins 1.90.0 with clippy, rustfmt and the musl target. build.rs: embeds the git commit forcumulus --version.- Windows first: only key Press and Repeat events count; a panic hook
restores the terminal (raw mode, the screen, the mouse); paths come from
directories. - Same as skyshift: edition 2024, rustfmt at 110 columns,
cargo lintandcargo linux, the static C runtime on Windows, LF line endings,unsafeforbidden. - Doc comments on public types and functions, written where they explain
something. (The
missing_docslint was dropped: it demands a comment on every field and enum variant, which is the comment noise we don't want.)
Tests
- Keys: notation, sequences, counts, registers, operator + target, overrides, and no binding hiding another.
- Command line: parsing, abbreviations, completion ranking, history.
- Model: tree rules, undo/redo round trips, folding.
- Canvas: camera conversions, routing and junctions (small text snapshots), hit-testing, nearest-node moves.
- Text editing: vim keys inside text driven key by key (motions, operators,
text objects,
., undo), rapid entry, empty titles, registers. - The example: its tests drive the whole loop on a test terminal, keys and mouse in and the screen out, so what a stage says works is checked end to end.
- Files: RON round trip, load errors, config parsing, and backlink and rename fix-ups, in temporary folders.