After trying part 8c, the user found p and P doing the same thing on the
canvas: both pasted a sibling below the node (P only differed in the
outline's order). Their pick: p pastes under the node, as its last
children, the way a adds a child; P pastes the next siblings, below it,
where o adds one. ]p went away, since p does what it did.
Inside a title p and P still paste after and before the text cursor, as
in vim: they're their own commands (paste-after, paste-before), and the
node ones are paste-as-child and paste-as-sibling.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Titles are typed right in their boxes on the canvas: the box grows with
the text, the terminal's cursor sits in it (a bar while typing, a block
on the letter with vim keys), and the border turns the insert color.
`i`, `A` and Enter edit at the end, `I` at the start, `cc` and `S` type
the title anew. The document follows the text as it's typed, so the
layout stays current, and the whole edit is one undo step.
Esc gives vim's normal mode inside the text (TextEditor, in ui/): h l w
b e 0 ^ $, f t F T with ; and ,, the d c y operators with any of those
motions or the iw aw i" a" i( a( text objects, x X s S D C Y, r ~, p P,
counts, u and Ctrl-r for the edit's own changes, and `.` for the last
one, typing included. j k gg G and J work on lines, for bodies. It
follows vim where it's quirky too: cw acts like ce, dw stops at the end
of the line, Esc steps back onto the last letter. Keys have two new
tables, `text` and `insert`, and in text an operator takes motions as
targets (`dw`, `c$`, `2d3fx`), which which-key lists.
Rapid entry: after `o`, `O` or `a`, the new idea's title is typed at
once; Enter starts the next idea, Tab puts the one being typed under the
idea above, Shift-Tab takes it out a level, and Enter on an empty idea
stops. An idea left empty goes away without a trace in the undo history
(a group whose edits cancel out leaves no step); a title left empty
comes back as it was. Inside a title, `o` and `O` start a new sibling.
Registers are shared by the whole app, so text yanked in one title
pastes into another; `"a`-`"z` and `"_` work, and `"+` stays inside
cumulus until the app core connects the clipboard.
The mouse while editing: a click in the text moves the text cursor, a
click anywhere else keeps the text and finishes the edit, and a
double-click on a title starts editing at that letter.
`>>` and `<<` now move nodes: under the node above, as its last child,
or out a level, right after the old parent, with counts taking in the
next siblings.
The command line's input became TextInput, line-aware so the editor can
use it for bodies too; bodies themselves get edited in the Note view.
The example's tests type every key above into the app and check the
text and the cursor after each one against what vim does.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Marks: the engine read `ma` and `'a`, but the canvas example only said
they'd come later. It now sets and jumps to marks, and `''` goes back to
where the cursor was before the last jump (a mark, gg, G or :find).
Which-key lists `'` after `'`.
Counts on operators now mean something on nodes: `3dd` deletes this node
and the next two siblings, with their branches, the way vim's `3dd`
deletes three lines (Document::siblings_from). Counts before the operator
and before the target still multiply, and which-key now says what they
add up to: after `2d3`, the `d` entry reads "6 nodes: this one and the
next 5 siblings, with their branches".
The completion popup can now wait for Tab, like vim's wildmenu: the
`completion_popup` setting is "as-you-type" (the default) or "on-tab".
The config file comes with the app core; until then the example takes
`:set completion_popup=on-tab`.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Keys now work the way vim reads them. A key press becomes a Key (with vim
notation for writing keys: `<C-w>v`, `<leader>c`, `<<`), and the engine
collects counts (`12j`), registers (`"+p`), sequences (`gg`), operators
with their targets (`dd`, `dab`, `2d3d` multiplies to 6) and keys that take
a character (`ma`, `'A`), then hands over a typed Command. Every command
has a name and a help text in one table, and the default keys live in one
table per place they work (motions, normal, canvas, visual, move, connect,
lists).
keys.toml changes keys per section, with the leader configurable and
"nothing" to unbind. Each mistake is skipped and reported in words, with a
suggestion for mistyped command names, and a key that would hide a longer
one is reported too. The which-key popup reads the same tables: it shows
what can follow the keys typed so far, in skyshift's look and place, with
the leader menu instant and other prefixes after 300 ms. The mouse reader
turns button events into presses, double-clicks, drags and scrolls.
`Direction` moved from the glyphs to the model, since input needs it too.
The canvas example now runs on all of this, with a two-line keys.toml of
its own that makes `q` quit.
Co-Authored-By: Claude Opus 5.5 <[email protected]>