Commit Graph
4 Commits
Author SHA1 Message Date
skkeyeandClaude Opus 5.5 38eca3c8c3 Draw the board as the canvas draws boxes, and drag cards live
The user found the board's look off from the canvas's: a block's C was
gray around a white card, borders ignored the node's style, a folded
column said nothing, and dragging felt wrong.

Columns and cards now go through the canvas's line layer, with the same
rules as Scene::add_borders: the node's border style and color, thick in
the accent color for the cursor, thick in the visual color for the
selection. A block's bracket and foot are drawn in its card's own line
and color, so the C is one shape and its joint comes out as ├, ┣ or ╠.
Tags and badges sit in the bottom border through a footer() shared with
the canvas renderer. Columns show their tags and badge too, so a folded
column says +N, and a column's title can be typed in its top border
(it wasn't shown as typed before).

A drag now moves the card live, as on the canvas (the user's pick), all
one undo step: by the row under the mouse, before a card on its top
half, after it or into its block on its bottom half, out at a foot,
first on a column's title, last below the cards. Columns keep their
widths while dragging, or a column that narrowed would slide the one
under the mouse away and the card would chase it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 13:49:48 -04:00
skkeyeandClaude Opus 5.5 ebe8a5988e Add connect mode, portals, backlinks and renames (stage 8d, v1)
Part 8d, the last of stage 8, and with it everything on DESIGN.md's v1
list.

Connect mode (C): the cursor goes to another node, a dashed arrow in the
visual color follows it, and Enter links the two; then the cursor goes
back to where C was typed (the user's pick). d removes the line between
them (a branch is cut, and the child comes loose), > puts the node under
the other one, and <Space> a, l, c, s and t style the line as you watch,
making it when it isn't there yet. Everything connect mode changes is one
undo group, and Esc takes it back with History::cancel, which leaves
nothing to redo. From visual mode every selected node connects, and the
line pickers go back to connect mode when they close.

Portals show their document live, from a cache of what each document
file holds (open documents from their buffers, the others from their
files, looked at every second): the root's title, its color and how many
nodes it has, or ? when the document isn't there. Enter or gf goes
through, as a jump, and the pane's breadcrumb starts with the documents
it came through. <Space>p types :portal (the user's pick): a path as :e
takes it, or the title of a new document. Backlinks are put right
whenever a document is opened or saved; the root shows how many, the
Note view lists them, gu goes up to them (the user's pick) and
:backlinks lists them.

File names follow the root's title: when it changed, the next save
renames the file (-2 when the name is taken; a folder's default document
keeps its name), and the portals pointing at it, its backlinks in the
documents it leads to, the recent documents, the capital marks and the
jump lists follow. A portal whose file was moved by hand finds its
document in that folder by uid. Portals in a register keep full paths,
so a pasted portal leads to the same document from any folder.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 08:24:43 -04:00
skkeyeandClaude Opus 5.5 c2e62de172 Add the key engine, which-key and keys.toml
Keys now work the way vim reads them. A key press becomes a Key (with vim
notation for writing keys: `<C-w>v`, `<leader>c`, `<<`), and the engine
collects counts (`12j`), registers (`"+p`), sequences (`gg`), operators
with their targets (`dd`, `dab`, `2d3d` multiplies to 6) and keys that take
a character (`ma`, `'A`), then hands over a typed Command. Every command
has a name and a help text in one table, and the default keys live in one
table per place they work (motions, normal, canvas, visual, move, connect,
lists).

keys.toml changes keys per section, with the leader configurable and
"nothing" to unbind. Each mistake is skipped and reported in words, with a
suggestion for mistyped command names, and a key that would hide a longer
one is reported too. The which-key popup reads the same tables: it shows
what can follow the keys typed so far, in skyshift's look and place, with
the leader menu instant and other prefixes after 300 ms. The mouse reader
turns button events into presses, double-clicks, drags and scrolls.

`Direction` moved from the glyphs to the model, since input needs it too.
The canvas example now runs on all of this, with a two-line keys.toml of
its own that makes `q` quit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 01:54:06 -04:00
skkeyeandClaude Opus 5.5 3b58d6494d Add the canvas engine and a canvas playground example
The canvas draws a frame in three steps. Scene::build works out what's
shown and where: folding decides which nodes show, boxes are sized from
their wrapped titles (with tags and a +N badge in the bottom border), the
camera turns canvas positions into screen cells, and every branch and
cross-link gets a right-angle route. The line layer records which arms
meet in each cell, so borders and lines join with the right box-drawing
character (├ ┼ ┨ ╭), in any mix of light, thick, double, dashed and dotted.
Rendering then writes lines, arrowheads and labels, and the nodes on top.

Branches leave sideways and bend near their parent, so siblings share one
bus; cross-links take the wider gap and carry their label on the longest
level run. Far zoom keeps the full width and halves the height (one line
per node), Overview shows dots. hjkl picks the nearest node within 45° of
the direction, and new nodes find a free spot next to their parent or
sibling. The theme works out looks in layers (default, tag style, named
style, the node's own), with a mid-tone palette for dark and light
terminals, and an ASCII fallback for fonts without box drawing.

`cargo run --example canvas` opens a sample document to move around,
zoom, fold, edit and drag with the mouse. The tests compare rendered text
against the DESIGN.md mockup.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 01:17:38 -04:00