Commit Graph
8 Commits
Author SHA1 Message Date
skkeyeandClaude Opus 5.5 13a603837e Tidy a branch and line nodes up (stage 9a)
The first small part of stage 9 (v1.1). <Space>= then m, c or g (the
user's pick: leader menus), or :tidy map|chart|grid, lays out the
cursor's branch while its top node stays put: a mind map puts each node
in the middle of its children (the user's pick), an org chart puts them
side by side below, and a grid makes a block of cards beside the node
(the user's pick), a card's own branch going along as a mind map. Every
node of the branch gets a place, folded away or not (the user's pick),
as one undo step, and the message says when the branch now covers nodes
outside it.

The lines follow the layouts: a parent whose children are all below it
sends its branches down to a shared bend, and a new child of it goes
beside the last one; a grid card behind another isn't joined by a line,
which would look like it joins the two cards.

In visual mode, <Space>a then h, l, k, j or c lines the selection up on
the box around it, each node bringing its branch along, and : opens the
command line on the selection: :align and :tidy take it, and so do
:color, :border, :style, :tag and :fold, as one undo step. The layouts
are pure functions in view::canvas::arrange, applied as one
EditOp::Reposition. Layout and Side moved from the parser to the model
so keys can name them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 10:42:00 -04:00
skkeyeandClaude Opus 5.5 ebe8a5988e Add connect mode, portals, backlinks and renames (stage 8d, v1)
Part 8d, the last of stage 8, and with it everything on DESIGN.md's v1
list.

Connect mode (C): the cursor goes to another node, a dashed arrow in the
visual color follows it, and Enter links the two; then the cursor goes
back to where C was typed (the user's pick). d removes the line between
them (a branch is cut, and the child comes loose), > puts the node under
the other one, and <Space> a, l, c, s and t style the line as you watch,
making it when it isn't there yet. Everything connect mode changes is one
undo group, and Esc takes it back with History::cancel, which leaves
nothing to redo. From visual mode every selected node connects, and the
line pickers go back to connect mode when they close.

Portals show their document live, from a cache of what each document
file holds (open documents from their buffers, the others from their
files, looked at every second): the root's title, its color and how many
nodes it has, or ? when the document isn't there. Enter or gf goes
through, as a jump, and the pane's breadcrumb starts with the documents
it came through. <Space>p types :portal (the user's pick): a path as :e
takes it, or the title of a new document. Backlinks are put right
whenever a document is opened or saved; the root shows how many, the
Note view lists them, gu goes up to them (the user's pick) and
:backlinks lists them.

File names follow the root's title: when it changed, the next save
renames the file (-2 when the name is taken; a folder's default document
keeps its name), and the portals pointing at it, its backlinks in the
documents it leads to, the recent documents, the capital marks and the
jump lists follow. A portal whose file was moved by hand finds its
document in that folder by uid. Portals in a register keep full paths,
so a pasted portal leads to the same document from any folder.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 08:24:43 -04:00
skkeyeandClaude Opus 5.5 7bec5bf3fc Add visual mode, node registers, search and the jump list (stage 8c)
The rest of vim, on nodes. Visual mode takes in what lies between where
it started and the cursor: on the canvas, every node the rectangle from
one end's box to the other's touches; in the outline and the Note view,
the nodes in between in reading order. V takes whole branches, Ctrl+click
and Ctrl+drag pick with the mouse, and the operators take exactly what's
selected: d, y, > and <, M, and the pickers on every node at once.

Registers now hold text or nodes, so yy, dd and x keep what they take and
p, P and ]p paste it, layout and links included. "+ is the system
clipboard through arboard: nodes go there as Markdown in the user's
format (## headings, a --- tag list, the body), and come back whole while
the clipboard still holds them. clipboard = "unnamedplus" makes plain
yanks use it, as in vim.

. repeats the last change made with keys, with the text typed after it.
/ opens a Telescope-style search: fuzzy matches over titles, tags and
bodies, best first, with the note of the one you're on beside them; n
and N go on with it, and :find searches straight away. Each pane keeps a
jump list for Ctrl-o and Ctrl-i that crosses documents and reopens closed
ones. Capital marks lead into any document and, like the small ones, are
kept in memory.ron. gd follows a cross-link, and :marks, :jumps and
:registers list what they hold.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 04:12:27 -04:00
skkeyeandClaude Opus 5.5 c587c42115 Add the outline and Note views, splits, popups and the bars
The outline shows the tree as an indented list: a row per node with its
fold marker, tree lines in the parent's color, tags, a ¶ for a body and
+N for what a fold hides. zb shows every body under its title, to read a
document like a page. j/k go row by row, h/l to the parent and the first
child, a click on a marker folds, and titles are edited in their row,
rapid entry included. In move mode, j/k swap the node with its siblings,
h takes it out a level and l puts it under the one above.

The Note view shows one node at full size, as parts: the title, the
tags, the body, each link and each child. j/k step through them, Enter
or i edits the part (or goes to that link or child), and h/l turn the
page to the sibling before or after. Bodies and tags are edited with the
same editor as titles: Enter starts a line in a body, Tab types spaces,
and tags that don't parse come back as they were. cc, C and s now start
typing on an empty line too, as in vim.

Panes split the screen the way vim's windows do (Ctrl-w v s h j k l w c
o =, :split, :vsplit, :only), each in a box with its view and document,
and any pane can show any open document (gt, gT, :b, the documents
picker, a click on the document bar). The status bar has two lines: the
mode, the view, the breadcrumb or a message, the keys typed; then key
hints for what you're doing, which <Space>w hides with which-key.

Popups are a mode of their own, built on one list: ? lists every key and
command, / searches it and Enter runs what you pick; the right-click menu
lists what you can do with a node (with the keys that do the same) or
adds a new idea on the empty canvas; the pickers set a node's color,
border, style or tags. K opens the body in a card beside the node, where
i edits it in place.

The example now opens two documents (the garden, and the kitchen its
portal leads to) and its tests drive all of the above end to end.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 19:10:09 -04:00
skkeyeandClaude Opus 5.5 6eedbe0ce2 Pull the view interface, actions and modes out of the canvas example
The canvas example did everything itself; now it runs the way the app
will. The key engine turns keys into commands, the focused view answers
with actions, and the commands every view shares (undo, marks, adding,
deleting, folds, tree moves, modes) answer the rest. A view can still
give a key its own meaning, since it gets the first say. `:` lines become
actions the same way (app::calls).

- View trait: kind, contexts (its key tables), layout, render, command
  and mouse. layout comes before render because a view keeps the frame
  it drew, to match clicks against, and follows the cursor with its
  camera; drawing changes nothing. CanvasView owns the camera, the last
  scene and the mouse drag; it reads the rest from a ViewContext.
- Edits travel as data (EditOp), so views never touch the document.
  Buffer::apply is the one place a document changes: the edit, its undo
  step, where the cursor goes, marks and `''`.
- Mode holds each mode's own state: move mode carries its Grab (whole
  branch or not), the command line lives in Mode::Command.
- Undo groups: a whole move-mode session or mouse drag is one undo step,
  built up as it goes. After an undo the cursor lands on a node the
  change added or removed, before the others it touched.
- Actions run in order, and a problem stops the rest.

Small improvements on the way: zz centers the middle of the node, :find
says which match it's on, :unlink with no links says so, folding a node
without children says why nothing happened, and a captured idea is
placed next to a new Inbox even on the first :in.

The example has end-to-end tests now: they type key sequences and mouse
gestures into it on a test terminal, and `cargo test` runs them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 04:46:05 -04:00
skkeyeandClaude Opus 5.5 c2e62de172 Add the key engine, which-key and keys.toml
Keys now work the way vim reads them. A key press becomes a Key (with vim
notation for writing keys: `<C-w>v`, `<leader>c`, `<<`), and the engine
collects counts (`12j`), registers (`"+p`), sequences (`gg`), operators
with their targets (`dd`, `dab`, `2d3d` multiplies to 6) and keys that take
a character (`ma`, `'A`), then hands over a typed Command. Every command
has a name and a help text in one table, and the default keys live in one
table per place they work (motions, normal, canvas, visual, move, connect,
lists).

keys.toml changes keys per section, with the leader configurable and
"nothing" to unbind. Each mistake is skipped and reported in words, with a
suggestion for mistyped command names, and a key that would hide a longer
one is reported too. The which-key popup reads the same tables: it shows
what can follow the keys typed so far, in skyshift's look and place, with
the leader menu instant and other prefixes after 300 ms. The mouse reader
turns button events into presses, double-clicks, drags and scrolls.

`Direction` moved from the glyphs to the model, since input needs it too.
The canvas example now runs on all of this, with a two-line keys.toml of
its own that makes `q` quit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 01:54:06 -04:00
skkeyeandClaude Opus 5.5 3b58d6494d Add the canvas engine and a canvas playground example
The canvas draws a frame in three steps. Scene::build works out what's
shown and where: folding decides which nodes show, boxes are sized from
their wrapped titles (with tags and a +N badge in the bottom border), the
camera turns canvas positions into screen cells, and every branch and
cross-link gets a right-angle route. The line layer records which arms
meet in each cell, so borders and lines join with the right box-drawing
character (├ ┼ ┨ ╭), in any mix of light, thick, double, dashed and dotted.
Rendering then writes lines, arrowheads and labels, and the nodes on top.

Branches leave sideways and bend near their parent, so siblings share one
bus; cross-links take the wider gap and carry their label on the longest
level run. Far zoom keeps the full width and halves the height (one line
per node), Overview shows dots. hjkl picks the nearest node within 45° of
the direction, and new nodes find a free spot next to their parent or
sibling. The theme works out looks in layers (default, tag style, named
style, the node's own), with a mid-tone palette for dark and light
terminals, and an ASCII fallback for fonts without box drawing.

`cargo run --example canvas` opens a sample document to move around,
zoom, fold, edit and drag with the mouse. The tests compare rendered text
against the DESIGN.md mockup.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 01:17:38 -04:00
skkeyeandClaude Opus 5.5 69aa7eee58 Add the data model and the document file format
The model holds the rules: a document is a tree under one root, with
loose nodes beside it and cross-links between any two nodes. Every change
runs as a transaction that rolls back on error and returns an undo step
(the old and new values of whatever it touched), so undo and redo need no
code of their own per command. Text from outside (titles, tags, names) is
checked once, when it becomes a typed value. Folding (Open, Auto, Closed,
plus focus) is one function that every view will share.

storage::document_file reads and writes `.cum` files in RON, with
multi-line bodies kept readable, `\n` line endings on every OS, and errors
that name the node they're about. The tests cover the tree rules, 500
random edits undone and redone step by step, folding, and the file format
(the example from DESIGN.md is written back character for character).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-01 00:54:49 -04:00