Run cumulus for real: the app core and its files (stage 8a)
The playground becomes app::App, and `cumulus` runs it: the main loop with terminal setup and a panic hook, and the startup rules (./ideas.cum, else ~/ideas.cum, made the first time; files and folders by name; `cumulus new`; --paths). The documents' files: - autosave a second after the latest change (`:set noautosave` for vim-style :w), [+] in the document bar for unsaved changes; quitting saves first; without autosave :q refuses, :q! drops, ZZ saves first; - a file changed outside cumulus is read again as an undo step; with unsaved changes here too, cumulus asks which to keep; a file with a mistake in it holds autosave until it's fixed or :w saves over it; a deleted one waits for :w; nothing is reloaded under an edit; - the day's first save backs the file up to the data folder (30 days); - a document open in another cumulus is read-only ([RO]) until that one lets go: OS file locks in the data folder, so a crash leaves none; - where you left off (cursor, zoom, scroll), the recent documents (now in the documents picker) and the command history, in memory.ron; - :e (alone: read it again; ! drops changes), :new, :bd, :w, :wa, :x, :qa, <Space>i for :in, and :set for every setting. glyphs=ascii now reaches the frames and bars too, not just the canvas and outline. Stage 8 comes in four parts with a commit each (the user's choice); 8b is the settings files. The example is now a playground running the app on copies of the sample documents in a temporary folder, and the end-to-end tests moved to src/app/tests.rs, with tests for the files. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -362,6 +362,14 @@ impl View for CanvasView {
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let rect = self.scene.rect_of(ctx.cursor)?;
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clip(rect, self.area)
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}
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fn camera(&self) -> Option<Camera> {
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Some(self.camera)
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}
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fn set_camera(&mut self, camera: Camera) {
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self.camera = camera;
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}
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}
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#[cfg(test)]
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@@ -26,6 +26,7 @@ use crate::input::engine::Typed;
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use crate::input::mouse::Gesture;
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use crate::model::{CanvasRect, CanvasSize, Document, Node, NodeId};
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use crate::ui::theme::Theme;
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use canvas::Camera;
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use canvas::boxes::NodeBox;
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/// The kinds of view a pane can show.
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@@ -141,6 +142,16 @@ pub trait View {
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fn cursor_area(&self, _ctx: &ViewContext<'_>) -> Option<Rect> {
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None
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}
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/// Where the canvas is looking: kept with the document, so the next
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/// canvas on it (and the next run of cumulus) starts there. The other
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/// views follow the cursor, and have none.
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fn camera(&self) -> Option<Camera> {
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None
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}
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/// Starts the canvas looking there (where you left off).
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fn set_camera(&mut self, _camera: Camera) {}
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}
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#[cfg(test)]
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