Run cumulus for real: the app core and its files (stage 8a)

The playground becomes app::App, and `cumulus` runs it: the main loop
with terminal setup and a panic hook, and the startup rules (./ideas.cum,
else ~/ideas.cum, made the first time; files and folders by name;
`cumulus new`; --paths).

The documents' files:
- autosave a second after the latest change (`:set noautosave` for
  vim-style :w), [+] in the document bar for unsaved changes; quitting
  saves first; without autosave :q refuses, :q! drops, ZZ saves first;
- a file changed outside cumulus is read again as an undo step; with
  unsaved changes here too, cumulus asks which to keep; a file with a
  mistake in it holds autosave until it's fixed or :w saves over it; a
  deleted one waits for :w; nothing is reloaded under an edit;
- the day's first save backs the file up to the data folder (30 days);
- a document open in another cumulus is read-only ([RO]) until that one
  lets go: OS file locks in the data folder, so a crash leaves none;
- where you left off (cursor, zoom, scroll), the recent documents (now
  in the documents picker) and the command history, in memory.ron;
- :e (alone: read it again; ! drops changes), :new, :bd, :w, :wa, :x,
  :qa, <Space>i for :in, and :set for every setting. glyphs=ascii now
  reaches the frames and bars too, not just the canvas and outline.

Stage 8 comes in four parts with a commit each (the user's choice); 8b
is the settings files. The example is now a playground running the app
on copies of the sample documents in a temporary folder, and the
end-to-end tests moved to src/app/tests.rs, with tests for the files.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
skkeyeandClaude Opus 5.5 committed 2026-10-01 23:18:21 -04:00
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//! A playground for cumulus as built so far (stages 2 to 7): two sample
//! documents to move around, rearrange and write in, on the canvas, in the
//! outline and in the Note view, split side by side or stacked, with the
//! real vim keys, which-key, the help, the right-click menu, the pickers,
//! the `K` card and the `:` command line. Files, settings and portals come
//! in stage 8.
//! The playground: cumulus itself, on copies of two sample documents (a
//! garden, and the kitchen its portal leads to), in a fresh temporary
//! folder. Trying things never changes the files in the repository, and
//! cumulus's own folders (where you left off, backups, locks) are in there
//! too, apart from your real ones.
//!
//! It runs the way the app will: the key engine turns keys into commands,
//! the focused pane's view (or the commands every view shares) turns those
//! into actions, and [`Playground::update`] carries them out. While a text
//! is edited or a popup is open, keys go there instead.
//!
//! Run it with `cargo run --example canvas`. A few keys to start with:
//!
//! | Keys | What they do |
//! |-----------------|-----------------------------------------------------------|
//! | `hjkl`, arrows | the canvas: the nearest node that way; the outline: rows, parent, child; the Note view: parts, siblings |
//! | `g` | go to: `gh gl gj gk` the tree, `gg` the root |
//! | `z` | view & folds: `za` `zf` `zi` `zz` `zR` `zM` (`zb`: bodies, in the outline) |
//! | `+` `-` | zoom in / out |
//! | `i` `A` `Enter` | edit the title (in the Note view: the part you're on) |
//! | `a` `o` `O` | add a child / a sibling below / above, and type its title |
//! | `x` `dd` `dib` | delete the node / the branch / the children |
//! | `>>` `<<` | the node goes under the one above it / out a level |
//! | `M` | move mode: on the canvas hjkl move the branch; in the outline j/k swap it with its siblings |
//! | `K` | the body in a card beside the node (`i` there edits it) |
//! | `u` `Ctrl-r` | undo / redo |
//! | `ma` `'a` | mark a node / jump back to it (`''`: where you were) |
//! | `<Space>` | the action menu: `c` color, `B` border, `t` tags, `b` documents, `vc` `vo` `vn` the view, `w` hints on or off |
//! | `Ctrl-w` | panes: `v` `s` split, `hjkl` `w` focus, `c` close, `o` only, `=` even |
//! | `gt` `gT` | the next / previous document |
//! | `?` | help: every key and command; `/` searches, Enter runs |
//! | `:` | the command line: try `:vsplit outline`, `:color teal`, `:in an idea`, `:find soil`, `:b kitchen` (Tab completes) |
//! | `q`, `ZZ` | close the pane (the last one quits) |
//!
//! Typing a title (INSERT, a bar cursor): Enter is done. After `a`, `o` or
//! `O`, Enter starts the next idea instead, Tab puts the new idea under the
//! one above, Shift-Tab takes it out a level, and an idea left empty goes
//! away. Esc gives vim keys inside the text (TEXT, a block cursor). Esc
//! again: done. A body is edited the same way, with Enter starting a line.
//!
//! Mouse: click selects (and focuses a pane), dragging a node moves its
//! branch, dragging empty space pans, the wheel scrolls (sideways: a wheel
//! that tilts, a touchpad, or Shift or Alt with the wheel). A double-click on
//! a title edits it from that letter. Right-click: the menu. A click on a
//! name in the document bar shows that document.
//! Run it with `cargo run --example canvas`. Everything works as in
//! `cumulus`, files included: the copies are saved as you go, and the folder
//! is printed when you quit, to look at them (or to change one while the
//! playground runs, and watch it reload).
use std::fs;
use std::io;
use std::time::{Duration, Instant};
use cumulus::app::action::{Action, AppAction, DocumentChoice, Message, Tone};
use cumulus::app::buffer::Buffer;
use cumulus::app::mode::{Grab, Mode};
use cumulus::app::panes::{Arrange, PaneId, Panes};
use cumulus::app::popup::{Card, MenuFor, Popup};
use cumulus::app::registers::Registers;
use cumulus::app::text_edit::{StartEdit, TextEdit};
use cumulus::app::{calls, commands};
use cumulus::command::history::History as CommandHistory;
use cumulus::command::parse::{SetArg, Sources, parse};
use cumulus::input::bindings::Context;
use cumulus::input::command::{Bound, Command, help_for};
use cumulus::input::engine::{KeyEngine, Outcome, Typed};
use cumulus::input::key::Key;
use cumulus::input::keymap::Keymap;
use cumulus::input::mouse::{Cell, Gesture, MouseReader};
use cumulus::model::Document;
use cumulus::storage::document_file;
use cumulus::ui::command_line::{CommandLine, LineOutcome, PopupMode};
use cumulus::ui::document_bar::DocumentBar;
use cumulus::ui::status_bar::{StatusBar, breadcrumb};
use cumulus::ui::theme::Theme;
use cumulus::ui::which_key::WhichKey;
use cumulus::view::canvas::CanvasView;
use cumulus::view::note::NoteView;
use cumulus::view::outline::OutlineView;
use cumulus::view::{View, ViewContext, ViewKind, ViewSettings};
use ratatui::crossterm::cursor::SetCursorStyle;
use ratatui::crossterm::event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyEventKind};
use ratatui::crossterm::execute;
use ratatui::layout::{Constraint, Layout, Position, Rect};
use ratatui::style::{Style, Stylize};
use ratatui::text::Span;
use ratatui::widgets::Block;
use ratatui::{DefaultTerminal, Frame};
/// The playground's own keys.toml: `q` closes the pane. (cumulus itself
/// keeps `q` free for macros; this shows how keys.toml changes a key.)
const KEYS_TOML: &str = r#"
[normal]
"q" = "close"
"#;
/// How long a sequence waits before its which-key popup shows (the leader's
/// shows right away).
const WHICH_KEY_DELAY: Duration = Duration::from_millis(300);
/// The smallest a pane gets, borders included: splitting stops there.
const MIN_PANE: (u16, u16) = (16, 6);
use cumulus::app::action::Message;
use cumulus::app::startup::Opening;
use cumulus::app::{App, load, run};
use cumulus::config::paths::Paths;
use cumulus::config::settings::Settings;
use cumulus::input::keymap::{DEFAULT_LEADER, Keymap};
fn main() -> io::Result<()> {
let documents = documents().map_err(io::Error::other)?;
let mut terminal = ratatui::try_init()?;
execute!(io::stdout(), EnableMouseCapture)?;
// On a crash, turn the mouse off and give the cursor back its own shape
// too; ratatui's own hook restores the rest.
let restore_the_rest = std::panic::take_hook();
std::panic::set_hook(Box::new(move |info| {
let _ = execute!(io::stdout(), DisableMouseCapture, SetCursorStyle::DefaultUserShape);
restore_the_rest(info);
}));
let result = Playground::new(documents).run(&mut terminal);
let _ = execute!(io::stdout(), DisableMouseCapture, SetCursorStyle::DefaultUserShape);
ratatui::restore();
result
let folder = std::env::temp_dir().join(format!("cumulus-playground-{}", std::process::id()));
fs::create_dir_all(&folder)?;
let (garden, kitchen) = (folder.join("garden.cum"), folder.join("kitchen.cum"));
fs::write(&garden, include_str!("garden.cum"))?;
fs::write(&kitchen, include_str!("kitchen.cum"))?;
let opening = Opening {
first: load(&garden).map_err(io::Error::other)?,
others: vec![load(&kitchen).map_err(io::Error::other)?],
message: Some(Message::info("the playground: copies of the samples, in a temporary folder")),
};
let paths = Paths::inside(&folder.join("cumulus"));
run(App::new(paths, Settings::default(), Keymap::new(DEFAULT_LEADER), opening))?;
println!("The playground's files are in {}", folder.display());
Ok(())
}
/// The sample documents: the garden, and the kitchen its portal leads to.
fn documents() -> Result<Vec<Document>, document_file::LoadError> {
Ok(vec![
document_file::parse(include_str!("garden.cum"))?,
document_file::parse(include_str!("kitchen.cum"))?,
])
}
/// What the views look at.
struct State {
/// The open documents. None ever closes here, so a pane's index into
/// them always holds.
buffers: Vec<Buffer>,
mode: Mode,
theme: Theme,
settings: ViewSettings,
}
impl State {
/// The context of the focused pane, showing document `buffer`.
fn ctx(&self, buffer: usize) -> ViewContext<'_> {
let buffer = &self.buffers[buffer];
ViewContext {
doc: buffer.doc(),
cursor: buffer.cursor(),
mode: &self.mode,
theme: &self.theme,
settings: &self.settings,
}
}
/// The open documents' names.
fn names(&self) -> Vec<String> {
self.buffers.iter().map(|buffer| buffer.doc().title().to_string()).collect()
}
}
/// A pane: one of the documents, through a view.
struct Pane {
buffer: usize,
view: Box<dyn View>,
}
impl Pane {
fn new(buffer: usize, kind: ViewKind) -> Pane {
let view: Box<dyn View> = match kind {
ViewKind::Outline => Box::new(OutlineView::new()),
ViewKind::Note => Box::new(NoteView::new()),
ViewKind::Canvas | ViewKind::Board => Box::new(CanvasView::new()),
};
Pane { buffer, view }
}
}
/// Where things were drawn last, for the mouse.
#[derive(Debug, Clone, Copy, Default)]
struct Screen {
bar: Rect,
panes: Rect,
}
struct Playground {
panes: Panes<Pane>,
state: State,
keymap: Keymap,
keys: KeyEngine,
/// Yanked and deleted text, kept from one edit to the next.
registers: Registers,
mouse: MouseReader,
/// Key hints: which-key and the status bar's hint line.
which_key: bool,
command_history: CommandHistory,
/// When the command line's popup shows (`:set completion_popup=on-tab`).
completion: PopupMode,
/// The status bar's message, until the next key.
message: Option<Message>,
/// The cursor shape last sent to the terminal.
cursor_shape: SetCursorStyle,
screen: Screen,
/// The pane a mouse drag started in: it gets the whole drag.
dragging: Option<PaneId>,
quit: bool,
}
impl Playground {
fn new(documents: Vec<Document>) -> Playground {
let (keymap, problems) = Keymap::from_toml(KEYS_TOML);
Playground {
panes: Panes::new(Pane::new(0, ViewKind::Canvas)),
state: State {
buffers: documents.into_iter().map(Buffer::new).collect(),
mode: Mode::Normal,
theme: Theme::default(),
settings: ViewSettings::default(),
},
keymap,
keys: KeyEngine::default(),
registers: Registers::default(),
mouse: MouseReader::default(),
which_key: true,
command_history: CommandHistory::default(),
completion: PopupMode::default(),
message: (!problems.is_empty()).then(|| Message::problem(problems.join(" · "))),
cursor_shape: SetCursorStyle::DefaultUserShape,
screen: Screen::default(),
dragging: None,
quit: false,
}
}
fn run(mut self, terminal: &mut DefaultTerminal) -> io::Result<()> {
while !self.quit {
terminal.draw(|frame| self.draw(frame))?;
self.set_cursor_shape()?;
// While a sequence is half typed, wake up now and then: its
// which-key popup may be due.
let wait =
if self.keys.is_pending() { Duration::from_millis(50) } else { Duration::from_secs(3600) };
if !event::poll(wait)? {
continue;
}
match event::read()? {
// Windows reports key releases too: only presses and repeats count.
Event::Key(event) if event.kind != KeyEventKind::Release => {
if let Some(key) = Key::from_event(event) {
self.key(key);
}
}
Event::Mouse(event) => {
if let Some(gesture) = self.mouse.read(event, Instant::now()) {
self.gesture(gesture);
}
}
_ => {}
}
}
Ok(())
}
/// Gives the terminal's cursor the mode's shape, when that changed.
fn set_cursor_shape(&mut self) -> io::Result<()> {
let shape = cursor_shape(&self.state.mode);
if shape != self.cursor_shape {
execute!(io::stdout(), shape)?;
self.cursor_shape = shape;
}
Ok(())
}
/// The document the focused pane shows.
fn buffer(&self) -> usize {
self.panes.current().buffer
}
/// The key tables in use now: the popup's, or the focused view's.
fn contexts(&self) -> &'static [Context] {
match &self.state.mode {
Mode::Popup(popup) => popup.contexts(),
mode => self.panes.current().view.contexts(mode),
}
}
// ----- Input ----------------------------------------------------------
fn key(&mut self, key: Key) {
self.message = None;
match self.state.mode {
Mode::Command(_) => return self.command_line_key(key),
Mode::Text(_) => return self.text_key(key),
Mode::Popup(_) => return self.popup_key(key),
Mode::Normal | Mode::Move(_) => {}
}
match self.keys.press(key, &self.keymap.tables(self.contexts())) {
Outcome::Run(typed) => self.dispatch(typed),
Outcome::Unknown(keys) => self.message = Some(Message::info(format!("{keys} does nothing here"))),
Outcome::Waiting | Outcome::Cancelled => {}
}
}
/// A command: the focused view has the first say, the shared commands
/// get the rest.
fn dispatch(&mut self, typed: Typed) {
let pane = self.panes.current_mut();
let ctx = self.state.ctx(pane.buffer);
let actions = pane.view.command(&typed, &ctx).or_else(|| commands::shared(&typed, &ctx));
let actions = actions.unwrap_or_else(|| {
let later = format!("\"{}\" comes in a later stage of the build", describe(typed.command));
vec![Action::say(Message::info(later))]
});
self.update(actions);
}
/// A key while a text is edited in a view: typed into it, or a vim key
/// inside it.
fn text_key(&mut self, key: Key) {
let tables = self.keymap.tables(self.contexts());
// The edit comes out of the mode while it works, so it can look at
// the document; it goes back in before its actions run.
let Mode::Text(mut edit) = std::mem::take(&mut self.state.mode) else { return };
let ctx = self.state.ctx(self.panes.current().buffer);
let actions = if edit.editor.is_typing() {
// Typing: a key the table doesn't bind types itself.
edit.typing(key, tables.bound(&[key]), &ctx)
} else {
match self.keys.press(key, &tables) {
Outcome::Run(typed) => edit.vim(&typed, &mut self.registers, &ctx),
Outcome::Unknown(keys) => {
vec![Action::say(Message::info(format!("{keys} does nothing here")))]
}
Outcome::Waiting | Outcome::Cancelled => Vec::new(),
}
};
self.state.mode = Mode::Text(edit);
self.update(actions);
}
/// A key while a popup is open: typed into its search (or the card's
/// body), or one of its keys.
fn popup_key(&mut self, key: Key) {
let tables = self.keymap.tables(self.contexts());
let Mode::Popup(mut popup) = std::mem::take(&mut self.state.mode) else { return };
let ctx = self.state.ctx(self.panes.current().buffer);
let actions = if popup.takes_typing() {
popup.typing(key, &self.keymap, &ctx)
} else {
match self.keys.press(key, &tables) {
Outcome::Run(typed) => popup.command(&typed, &mut self.registers, &ctx),
Outcome::Unknown(keys) => {
vec![Action::say(Message::info(format!("{keys} does nothing here")))]
}
Outcome::Waiting | Outcome::Cancelled => Vec::new(),
}
};
self.state.mode = Mode::Popup(popup);
self.update(actions);
}
/// A key while the command line is open.
fn command_line_key(&mut self, key: Key) {
let sources = self.sources();
let Mode::Command(line) = &mut self.state.mode else { return };
match line.key(key, &sources, &self.command_history) {
LineOutcome::Typing => {}
LineOutcome::Close => self.state.mode = Mode::Normal,
LineOutcome::Run(text) => {
self.state.mode = Mode::Normal;
if text.trim().is_empty() {
return;
}
self.command_history.add(&text);
self.run_line(&text);
}
}
}
/// Runs a command line (without its `:`).
fn run_line(&mut self, text: &str) {
let sources = self.sources();
let actions = match parse(text, &sources) {
Ok(call) => calls::actions_for(call, &self.state.ctx(self.buffer())),
Err(error) => vec![Action::say(Message::problem(error.to_string()))],
};
self.update(actions);
}
/// What the command line can name: the open documents, the focused
/// document's nodes and tags, the palette's colors.
fn sources(&self) -> Sources {
let doc = self.state.buffers[self.buffer()].doc();
let nodes = doc.outline().into_iter().filter_map(|id| Some((id, doc.node(id)?.title().to_string())));
let mut tags: Vec<String> = doc
.outline()
.into_iter()
.filter_map(|id| doc.node(id))
.flat_map(|node| node.tags.iter().map(|tag| tag.name().to_string()).collect::<Vec<_>>())
.collect();
tags.sort();
tags.dedup();
Sources {
documents: self.state.names(),
nodes: nodes.collect(),
colors: self.state.theme.palette.keys().map(ToString::to_string).collect(),
styles: self.state.theme.node_styles.keys().map(ToString::to_string).collect(),
themes: vec!["default".into()],
settings: vec!["completion_popup".into()],
tags,
folder: std::env::current_dir().unwrap_or_default(),
}
}
/// A mouse gesture: a popup has the mouse while it's open; otherwise it
/// goes to the document bar or to the pane under it (a drag stays with
/// the pane it started in), which takes the focus.
fn gesture(&mut self, gesture: Gesture) {
let at = |cell: Cell| Position::new(cell.col, cell.row);
// A click drops a half-typed key sequence: a `d` typed before
// clicking somewhere else mustn't wait to delete what comes next.
if matches!(gesture, Gesture::Press { .. } | Gesture::DoublePress { .. } | Gesture::RightPress { .. })
{
self.keys.reset();
if let Mode::Command(_) = self.state.mode {
self.state.mode = Mode::Normal;
}
}
if let Mode::Popup(_) = self.state.mode {
let Mode::Popup(mut popup) = std::mem::take(&mut self.state.mode) else { return };
let actions = popup.mouse(gesture, &self.state.ctx(self.buffer()));
self.state.mode = Mode::Popup(popup);
return self.update(actions);
}
if let Gesture::Press { at: cell, .. } = gesture
&& cell.row == self.screen.bar.y
{
let names = self.state.names();
let bar = DocumentBar { names: &names, current: self.buffer(), theme: &self.state.theme };
if let Some(index) = bar.at(cell.col.saturating_sub(self.screen.bar.x)) {
self.update(vec![Action::App(AppAction::SwitchDocument(DocumentChoice::At(index)))]);
}
return;
}
let target = match gesture {
Gesture::Press { at: cell, .. }
| Gesture::DoublePress { at: cell }
| Gesture::RightPress { at: cell }
| Gesture::Scroll { at: cell, .. } => self.panes.at(self.screen.panes, at(cell)),
Gesture::Drag { .. } | Gesture::Release { .. } => self.dragging,
};
let Some(target) = target else { return };
if let Gesture::Press { .. } = gesture {
self.dragging = Some(target);
}
if target != self.panes.focused() {
// Another pane: a text edited in this one is done first, and
// move mode ends.
let ctx = self.state.ctx(self.buffer());
let mut actions = self.state.mode.edit().map(|edit| edit.finish(&ctx)).unwrap_or_default();
if let Mode::Move(_) = self.state.mode {
actions.push(Action::App(AppAction::LeaveMode));
}
self.update(actions);
self.panes.focus(target);
}
let pane = self.panes.current_mut();
let actions = pane.view.mouse(gesture, &self.state.ctx(pane.buffer));
if let Gesture::Release { .. } = gesture {
self.dragging = None;
}
self.update(actions);
}
// ----- Update ---------------------------------------------------------
/// Carries out actions in order. A problem stops the rest, since they
/// may count on it.
fn update(&mut self, actions: Vec<Action>) {
for action in actions {
let message = match action {
Action::Doc(action) => {
let buffer = self.buffer();
self.state.buffers[buffer].apply(action)
}
Action::App(action) => self.app(action),
};
if let Some(message) = message {
let problem = message.tone == Tone::Problem;
self.message = Some(message);
if problem {
break;
}
}
}
}
fn app(&mut self, action: AppAction) -> Option<Message> {
match action {
AppAction::StartEdit(start) => {
let started = TextEdit::start(&self.state.ctx(self.buffer()), start);
let in_card = matches!(start, StartEdit::Body { in_card: true, .. });
match (started, &mut self.state.mode) {
(Err(message), _) => return Some(message),
(Ok(edit), Mode::Popup(Popup::Card(card))) if in_card => card.edit = Some(edit),
(Ok(edit), mode) => *mode = Mode::Text(edit),
}
}
AppAction::EndEdit => match &mut self.state.mode {
// Done editing in the card: the card stays.
Mode::Popup(Popup::Card(card)) => card.edit = None,
mode => *mode = Mode::Normal,
},
AppAction::TextCursor(at) => {
if let Some(edit) = self.state.mode.edit_mut() {
edit.editor.set_cursor(at);
}
}
AppAction::EnterMoveMode => self.state.mode = Mode::Move(Grab::new()),
AppAction::ToggleWhole => {
if let Mode::Move(grab) = &mut self.state.mode {
grab.whole = !grab.whole;
}
}
AppAction::LeaveMode => self.state.mode = Mode::Normal,
AppAction::OpenCommandLine => {
let line = CommandLine::new(&self.sources(), &self.command_history, self.completion);
self.state.mode = Mode::Command(line);
}
AppAction::CommandLineWith(text) => {
let line =
CommandLine::with_text(&text, &self.sources(), &self.command_history, self.completion);
self.state.mode = Mode::Command(line);
}
AppAction::RunLine(text) => self.run_line(&text),
AppAction::Run(command) => self.dispatch(Typed { command, count: None, register: None }),
AppAction::Type(keys) => keys.into_iter().for_each(|key| self.key(key)),
AppAction::ToggleFocus => {
let focus = &mut self.state.settings.focus;
*focus = !*focus;
let text =
if *focus { "focus on: branches the cursor isn't in fold away" } else { "focus off" };
return Some(Message::info(text));
}
AppAction::ToggleWhichKey => {
self.which_key = !self.which_key;
return Some(Message::info(if self.which_key { "key hints on" } else { "key hints off" }));
}
AppAction::Set(arg) => return Some(self.set(arg)),
AppAction::OpenHelp(search) => {
let pane = self.panes.current();
let contexts = pane.view.contexts(&Mode::Normal);
let help =
Popup::help(&self.keymap, contexts, pane.view.kind().name(), &search, &self.state.theme);
self.state.mode = Mode::Popup(help);
}
AppAction::OpenCard => {
self.state.mode = Mode::Popup(Popup::card(self.state.ctx(self.buffer()).cursor))
}
AppAction::OpenPicker(kind) => {
let names = self.state.names();
match Popup::picker(kind, &self.state.ctx(self.buffer()), &names, self.buffer()) {
Ok(picker) => self.state.mode = Mode::Popup(picker),
Err(message) => return Some(message),
}
}
AppAction::OpenMenu { what, col, row } => {
let doc = self.state.buffers[self.buffer()].doc();
let title = match what {
MenuFor::Node(id) => {
doc.node(id).map(|node| node.title().to_string()).unwrap_or_default()
}
MenuFor::Canvas(_) => "here".to_string(),
};
let contexts = self.panes.current().view.contexts(&Mode::Normal);
let at = Position::new(col, row);
let menu = Popup::menu(what, &title, at, &self.keymap, contexts, &self.state.theme);
self.state.mode = Mode::Popup(menu);
}
AppAction::Split { arrange, view } => return self.split(arrange, view),
AppAction::FocusPane(direction) => {
if !self.panes.focus_toward(direction, self.screen.panes) {
return Some(Message::info("no pane that way"));
}
}
AppAction::NextPane => self.panes.focus_next(),
AppAction::ClosePane => {
if self.panes.close().is_none() {
self.quit = true;
}
}
AppAction::OnlyPane => {
if self.panes.only().is_empty() {
return Some(Message::info("this is the only pane"));
}
}
AppAction::EqualizePanes => self.panes.equalize(),
AppAction::ShowView(ViewKind::Board) => return Some(Message::info("the board comes in v1.1")),
AppAction::ShowView(kind) => {
let pane = self.panes.current_mut();
if pane.view.kind() != kind {
*pane = Pane::new(pane.buffer, kind);
}
}
AppAction::SwitchDocument(choice) => return self.switch_document(choice),
AppAction::Quit => self.quit = true,
AppAction::Say(message) => return Some(message),
}
None
}
/// Splits the focused pane: the new pane shows `view`, or the same view.
fn split(&mut self, arrange: Arrange, view: Option<ViewKind>) -> Option<Message> {
let focused = self.panes.focused();
let area = self
.panes
.areas(self.screen.panes)
.into_iter()
.find(|(id, _)| *id == focused)
.map(|(_, area)| area)?;
let room = match arrange {
Arrange::SideBySide => area.width >= 2 * MIN_PANE.0,
Arrange::Stacked => area.height >= 2 * MIN_PANE.1,
};
if !room {
return Some(Message::problem("not enough room to split this pane"));
}
let pane = self.panes.current();
let kind = view.unwrap_or(pane.view.kind());
if kind == ViewKind::Board {
return Some(Message::info("the board comes in v1.1"));
}
let buffer = pane.buffer;
self.panes.split(arrange, Pane::new(buffer, kind));
None
}
/// The focused pane shows another document, in a fresh view of the same
/// kind.
fn switch_document(&mut self, choice: DocumentChoice) -> Option<Message> {
let count = self.state.buffers.len();
let here = self.buffer();
let to = match choice {
DocumentChoice::Next => (here + 1) % count,
DocumentChoice::Previous => (here + count - 1) % count,
DocumentChoice::At(index) => index.min(count - 1),
DocumentChoice::Named(name) => {
let names = self.state.names();
match names.iter().position(|open| open.eq_ignore_ascii_case(&name)) {
Some(index) => index,
None => return Some(Message::problem(format!("no open document is called \"{name}\""))),
}
}
};
let pane = self.panes.current_mut();
if to != pane.buffer {
*pane = Pane::new(to, pane.view.kind());
}
None
}
/// `:set`. The playground has one setting; the app's come in stage 8.
fn set(&mut self, arg: SetArg) -> Message {
let value = match arg {
SetArg::Value(_, value) => value,
SetArg::Reset(_) => popup_name(PopupMode::default()).to_string(),
SetArg::Show(_) => {
return Message::info(format!("completion_popup = {}", popup_name(self.completion)));
}
SetArg::On(_) | SetArg::Off(_) | SetArg::Toggle(_) => {
return Message::problem("completion_popup takes a value: :set completion_popup=on-tab");
}
};
match PopupMode::named(&value) {
Some(popup) => {
self.completion = popup;
Message::done(format!("completion_popup = {value}"))
}
None => {
let values: Vec<&str> = PopupMode::VALUES.iter().map(|(name, _)| *name).collect();
Message::problem(format!("completion_popup can be {}", values.join(" or ")))
}
}
}
// ----- Drawing --------------------------------------------------------
fn draw(&mut self, frame: &mut Frame) {
let status_rows = if self.which_key { 2 } else { 1 };
let [bar, panes_area, status] =
Layout::vertical([Constraint::Length(1), Constraint::Fill(1), Constraint::Length(status_rows)])
.areas(frame.area());
self.screen = Screen { bar, panes: panes_area };
let names = self.state.names();
frame.render_widget(
DocumentBar { names: &names, current: self.buffer(), theme: &self.state.theme },
bar,
);
// Each pane in its box: the view and the document in the top
// border, the focused one in the accent color. Only the focused pane
// is in the mode; the others show their documents as they are.
let focused = self.panes.focused();
let normal = Mode::Normal;
let State { buffers, mode, theme, settings } = &self.state;
for (id, area) in self.panes.areas(panes_area) {
let Some(pane) = self.panes.get_mut(id) else { continue };
let buffer = &buffers[pane.buffer];
let mode = if id == focused { mode } else { &normal };
let ctx = ViewContext { doc: buffer.doc(), cursor: buffer.cursor(), mode, theme, settings };
let color = if id == focused { theme.accent } else { theme.muted };
let title = format!(" {} · {} ", pane.view.kind().name(), buffer.doc().title());
let block = Block::bordered()
.border_style(Style::new().fg(color))
.title(Span::styled(title, Style::new().fg(color)));
let inner = block.inner(area);
frame.render_widget(block, area);
pane.view.layout(inner, &ctx);
pane.view.render(frame, &ctx);
}
// A popup over the panes; the card sits beside the cursor's node.
let index = self.buffer();
let anchor = self.panes.current().view.cursor_area(&self.state.ctx(index));
let State { buffers, mode, theme, settings } = &mut self.state;
if let Mode::Popup(popup) = mode {
let buffer = &buffers[index];
let ctx =
ViewContext { doc: buffer.doc(), cursor: buffer.cursor(), mode: &normal, theme, settings };
popup.layout(panes_area, anchor, &ctx);
popup.render(frame, &ctx);
}
self.draw_status(frame, status);
if let Mode::Command(line) = &self.state.mode {
// The command line takes the bottom row.
let row = Rect { y: status.bottom() - 1, height: 1, ..status };
line.render(frame, row, panes_area, &self.state.theme);
}
if self.which_key_due()
&& let Some(hints) = self.keys.hints(&self.keymap.tables(self.contexts()))
{
frame.render_widget(WhichKey { hints: &hints, theme: &self.state.theme }, panes_area);
}
}
/// The status bar: the mode, the view, the breadcrumb (or a message),
/// the keys typed so far; then the key hints, unless they're off.
fn draw_status(&self, frame: &mut Frame, area: Rect) {
let (mode, theme) = (&self.state.mode, &self.state.theme);
let typing = mode.any_edit().is_some_and(|edit| edit.editor.is_typing());
let pane = self.panes.current();
let buffer = &self.state.buffers[pane.buffer];
let focus = if self.state.settings.focus { " · focus" } else { "" };
let view = format!("{}{focus}", pane.view.status());
let room = usize::from(area.width).saturating_sub(mode.label().len() + view.len() + 16);
let place = match &self.message {
None => Span::raw(breadcrumb(buffer.doc(), buffer.cursor(), room)),
Some(Message { text, tone: Tone::Problem }) => text.clone().light_red(),
Some(Message { text, tone: Tone::Done }) => text.clone().green(),
Some(Message { text, tone: Tone::Info }) => text.clone().yellow(),
};
let status = StatusBar {
mode: mode.label(),
mode_color: if typing { theme.insert } else { theme.accent },
view,
place,
keys: self.keys.shown(),
hints: self.which_key.then(|| hints(mode, pane.view.kind())),
theme,
};
frame.render_widget(status, area);
}
fn which_key_due(&self) -> bool {
let delay = if self.keys.first_key() == Some(self.keymap.leader()) {
Duration::ZERO
} else {
WHICH_KEY_DELAY
};
self.which_key && self.keys.pending_since().is_some_and(|since| since.elapsed() >= delay)
}
}
/// The hint line: the keys for what you're doing.
fn hints(mode: &Mode, view: ViewKind) -> &'static str {
match (mode, view) {
(Mode::Normal, ViewKind::Outline) => {
"j/k rows · h/l parent/child · za fold · zb bodies · i edit · a/o add · M reorder · K body · ? help"
}
(Mode::Normal, ViewKind::Note) => {
"j/k parts · Enter edit or go · h/l siblings · a/o add · <C-w> panes · ? help"
}
(Mode::Normal, _) => {
"hjkl move · i edit · a/o add · dd delete · K body · M move · <C-w> panes · <Space> menu · ? help"
}
(Mode::Text(edit), _) | (Mode::Popup(Popup::Card(Card { edit: Some(edit), .. })), _) => {
text_hints(edit)
}
(Mode::Move(_), ViewKind::Outline | ViewKind::Note) => {
"j/k swap with a sibling (J/K: 5) · h out a level · l under the one above · Enter done"
}
(Mode::Move(Grab { whole: true, .. }), _) => {
"hjkl moves the branch (HJKL by 5) · M just this node · Enter done"
}
(Mode::Move(_), _) => "hjkl moves just this node (HJKL by 5) · M the whole branch · Enter done",
(Mode::Command(_), _) => "Tab completes · ↑ ↓ history · Enter runs · Esc cancels",
(Mode::Popup(Popup::Card(_)), _) => "j/k scroll · i edit the body · K or Esc close",
(Mode::Popup(_), _) => "j/k move · / search · Enter pick · Esc close",
}
}
/// The hint line while a text is edited.
fn text_hints(edit: &TextEdit) -> &'static str {
use cumulus::app::text_edit::Field;
match (edit.editor.is_typing(), edit.field) {
(true, Field::Title) if edit.new_node => {
"Enter the next idea · Tab under the one above · Shift-Tab out a level · Esc vim keys"
}
(true, Field::Body) => "Enter a new line · Esc vim keys",
(true, _) => "Enter done · Esc vim keys",
(false, _) => {
"w b e 0 $ f t move · d c y + a motion · x r ~ p · u undo · . repeat · i a type · Esc done"
}
}
}
/// The cursor's shape in a mode, as in vim: a bar where typed letters go in
/// between two others, a block on the letter vim keys act on, and the
/// terminal's own shape where the cursor is hidden anyway.
fn cursor_shape(mode: &Mode) -> SetCursorStyle {
match mode.any_edit() {
Some(edit) if edit.editor.is_typing() => SetCursorStyle::SteadyBar,
Some(_) => SetCursorStyle::SteadyBlock,
None if matches!(mode, Mode::Command(_)) => SetCursorStyle::SteadyBar,
None => SetCursorStyle::DefaultUserShape,
}
}
/// What a command does, in words: its own help, or its operator's.
fn describe(command: Command) -> &'static str {
match (help_for(Bound::Command(command)), command) {
("", Command::Operate(operator, _)) => help_for(Bound::Operator(operator)),
(help, _) => help,
}
}
/// A completion popup setting's name, as `:set` takes it.
fn popup_name(popup: PopupMode) -> &'static str {
PopupMode::VALUES.iter().find(|(_, mode)| *mode == popup).map_or("?", |(name, _)| *name)
}
/// The playground driven by typed keys and mouse gestures on a test
/// terminal: what the stages say works, checked end to end.
#[cfg(test)]
#[path = "canvas/tests.rs"]
mod tests;