Make marks and counts work, and the completion popup a setting
Marks: the engine read `ma` and `'a`, but the canvas example only said they'd come later. It now sets and jumps to marks, and `''` goes back to where the cursor was before the last jump (a mark, gg, G or :find). Which-key lists `'` after `'`. Counts on operators now mean something on nodes: `3dd` deletes this node and the next two siblings, with their branches, the way vim's `3dd` deletes three lines (Document::siblings_from). Counts before the operator and before the target still multiply, and which-key now says what they add up to: after `2d3`, the `d` entry reads "6 nodes: this one and the next 5 siblings, with their branches". The completion popup can now wait for Tab, like vim's wildmenu: the `completion_popup` setting is "as-you-type" (the default) or "on-tab". The config file comes with the app core; until then the example takes `:set completion_popup=on-tab`. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -115,7 +115,9 @@ impl CharKey {
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pub fn hints(self) -> &'static [(&'static str, &'static str)] {
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match self {
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CharKey::SetMark => &[("a–z", "mark this node"), ("A–Z", "mark it, across documents")],
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CharKey::JumpToMark => &[("a–z A–Z", "go to that mark")],
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CharKey::JumpToMark => {
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&[("a–z A–Z", "go to that mark"), ("'", "back to where you were before the last jump")]
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}
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_ => &[("any key", "the character to go to")],
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}
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}
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