Drag cards out into columns, and columns among and into columns
The user wants to drag a card out between columns to make a new column, and to drag columns to reorder them or put them inside other columns. Their pick for where: the row of titles, the gaps between columns and the space past the last one are among the columns. Something dragged there becomes a column, before the column under the mouse on its left half and after it on its right half, after the one to the left in a gap. Anywhere else it goes into the column under the mouse by the card rules, so a column dragged down into another one becomes a card, its own cards its block. A column's title no longer means "its first card"; the top half of its first card does that. The root's column stays first and can't be dragged (the user's pick): it says so. The board holds still around a drag. Besides the kept widths, the room a dragged column took stays empty while it isn't a column (Drag.room): without it, the columns to its right slid left under the mouse each time it stopped being one, and the card landed a column too far. Dropping it back in that room makes it that column again. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -362,13 +362,22 @@ lines.
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at its end; a column's own node trades places with the column beside
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(the root's stays first). Enter is done, one undo step. Every move goes
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through the tree.
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- A drag moves the card live, as the canvas does (the user's pick): it goes
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through the board as the mouse goes, by the row the mouse is on in the
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column under it. On a card's top half it goes before that card; on its
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- A drag moves a card, or a column by its title, live, as the canvas does
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(the user's pick); the whole drag is one undo step. The row of titles,
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the gaps between columns and the space past the last one are among the
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columns (the user's pick): there it becomes a column, before the column
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under the mouse on its left half, after it on its right half, after the
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one to the left in a gap. Anywhere else it goes into the column under
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the mouse, as a card, by the row: on a card's top half before it; on its
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bottom half after it, or into its block as the first card; on a block's
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foot, after the block; on a column's title, first; below the cards,
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last. The whole drag is one undo step. The columns keep their widths
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while a card is dragged, so the one under the mouse stays put.
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foot, after the block; below the cards, last. So a card dragged out
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becomes a column, and a column dragged into another one becomes a card,
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its cards its block. The root's column stays first and can't be dragged
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(the user's pick: it's the document's root).
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- The board holds still around a drag: the columns keep the widths they
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had, and the room a dragged column took stays empty while it isn't one
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(dropping it there makes it that column again). Otherwise the columns
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beside would slide under the mouse, and the card would chase them.
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- In visual mode the board selects in reading order, as the outline does.
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**Views, panes and popups** (settled in stage 7)
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@@ -568,9 +577,11 @@ pans up and down, and sideways with a wheel that tilts, a touchpad, or the
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wheel with Shift or Alt held (Alt for terminals that keep Shift for selecting
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text), Ctrl+drag selects a rectangle, Ctrl+click adds or removes one node,
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right-click opens a menu built from the same actions as the keys. Zoom is on
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the `+` and `-` keys. On the board, dragging a card moves it through the
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tree as the mouse goes: before or after the card under it (by which half),
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into a block, out at its foot, or to a column's top or end.
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the `+` and `-` keys. On the board, dragging a card, or a column by its
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title, moves it through the tree as the mouse goes: before or after the
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card under it (by which half), into a block, out at its foot, to a
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column's end, or among the columns (on the titles' row or in a gap) as a
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column of its own.
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## Modes and keys
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